Adding a new Ship

Hi,

 

first of all, sorry for the entirely too 'noob' question, but I can't seem to figure something out about adding new ship to a mod.

 

I've been playing the Star Wars Requiem mod for a while, and for a  LAN game, decided to mess around the ships strenght/armor and stuff.  That part was quite easy.  Then I decided to add new ships to both factions of the mod.  For one of them it was quite easy, because the mod author had already built in the ship I wanted and all the entity files for it were present, it was just absent from the player entity file, and hence couldn't be built.  Added it, and voila it worked.

 

But now, I'm trying to make a powerful torpedo launcher.  I basicly duplicated the long range missile Frigate entity.  Tweaked the settings so it would fire a single very powerful missile every now and then... nothing too complex.  But now every time I try to enable the mod, it gives me a minidump.  I can't find any info on what files exactly I should tweak to make this work.  I mean, I've got a duplicated entity file, with modified value, I added it to the player Frigate List and adjusted the number accordingly.  I saw that in the main folder of the mod there is a entity.manifest file containing a list of every entity file of the mod/game... I tried addning a new line pointing to my new entity file and adjusting the total number of entity file at the top (+1)....still no luck.

 

Any Idea what I'm forgetting to do? sorry again for the stupid question...

4,261 views 3 replies
Reply #1 Top

Sounds like it might be an entity.manifest problem. Might I suggest looking at Harpo's Tools and using his manifest generator? Might solve your problem.

Reply #2 Top

If the m0d did not dump b4 the edits the manifest is OK if the entity was added and count adjusted +1. Just make sure it has the .entity extension.

There might be an error with the value you adjusted. Try the copy without modding the value.

Also 9 ships max in each slot.

Do you use the DEV.exe to test?

Reply #3 Top

Thanks guys!

I just started over with the clean mod, creating the new ship entity file, added it to the player aswell to the manifest and it worked now.  Thank you for clearing it up, I must have broken something in there at one point, I just wasn't sure if I had to modify other files. Now it's clear!

 

Altho, now that it works and that I created a power Torpedo frigate that send the Ogrov torpedo (more powerful than in the real game but slower PreBuffCooldownTime) I seems to have another problem when testing out the ship.  It seems that sometimes the ship just don't send the torpedo, but the target get the damage and explose... or somehow explose before the first torpedo hit it anyway.  Any idea why that is? Aren't the ships suppose to get the damage on weapon impact?

 

THank you in advance!