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[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,576,139 views 3,050 replies +1 Loading…
Reply #277 Top

Quoting Cylon_Luvr, reply 275
Pure awesomeness....  what texture will you give it?
End of Cylon_Luvr's quote

well it depends what ZomiesRus5 wants, well i can make a texture based on white basestar/boomer 

Reply #278 Top

Old school basestar texture I reckon... but as you say, ZombieRus5's call

Reply #279 Top

Quoting koobalt, reply 277

Quoting Cylon_Luvr, reply 275Pure awesomeness....  what texture will you give it?

well it depends what ZomiesRus5 wants, well i can make a texture based on white basestar/boomer 
End of koobalt's quote

We could always do a friendly competition ;) Boomer texture versus early era texture...

Real goal is to get a good texture on it regardless :P

Reply #280 Top

This is all awesome. When can we expect that militia mod?

Reply #281 Top

So ZombiesRus5 what you think about the starbase model, proceed with uv and some Boomer based texture, well you can make your own uv and old school texture, we will see what wit better.

Reply #282 Top

Quoting koobalt, reply 281
So ZombiesRus5 what you think about the starbase model, proceed with uv and some Boomer based texture, well you can make your own uv and old school texture, we will see what wit better.
End of koobalt's quote

Well... I've gone through the model and looked at what I'll have to do to uv-map it. It is very very good. 

For myself, my work will be challenging to texture it as the main textures I had on closer inspection were much to low resolution for a starbase of this caliber. I am re-organizing my thoughts on how to uv-map it now because of this ;)

Let the games begin :P

Reply #283 Top

Quoting Unikraken, reply 280
This is all awesome. When can we expect that militia mod?
End of Unikraken's quote

Sooner than when most modders could provide it ;)

Reply #284 Top

Reply #285 Top

Reply #287 Top

Hell yeah! You're the best Z!

Reply #288 Top

Yeah!! 

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Reply #289 Top

Indeed, Welcome to raider hell!

Reply #291 Top

Thank you Z. I needed some fodder for my Battlestar's :grin: . Amazing work.

Reply #292 Top

Are the Colonial's still a Full race unto them selves?

Reply #293 Top

Quoting Washuluver87, reply 292
Are the Colonial's still a Full race unto them selves?
End of Washuluver87's quote

Yes, why would I take them away as a playable race  :cylon:

Cylon will be eventually too. Just fulfilling a request to get a Cylon militia out. I'm rebuilding the Cylons from the ground up so it will take a few weeks to get all the new re-designs, re-textures, new coding etc done.

Reply #294 Top

My version, 3 render and 3 in game but i make small mistake with da.dds and it's killing eyes so if this will be used it need to be tune down...

And one more thing i make an uv for more detail, but it appears that way would give me a lot of low quality details, so i redone the uv to have less detail but with better resolution.  

renders:

 





in game: 

 

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Reply #295 Top

Pretty awesome.

Reply #296 Top

Nice! Asyou said though Koobalt.. def too white. Would be great to see a comparison to the old school cylon texture (after all, it looks as though the WarStar was from first cylon war era and the design resembles a TOS basestar).

I'm guessing that the icon for it will be changed as well? 

Reply #297 Top

Sorry if I've missed something here, but with the Boomer and the Cylon colony as Titans, does that mean that they won't be playable until Rebellion comes out?

Reply #298 Top

Quoting Mord_Sith84, reply 297
Sorry if I've missed something here, but with the Boomer and the Cylon colony as Titans, does that mean that they won't be playable until Rebellion comes out?
End of Mord_Sith84's quote

no, I would think they would be playable just we wouldn't be able to implement them in the way Rebellion will until it comes out. That being the super large ship with awesome abilities of taking fleets on by itself and the new abilities that come with it. Also the ships having a 5th ability slot.

At the moment we can't do super large ships because the pathing and grouping AI in the game for ships makes for very, very bad space traffic jams.

Reply #299 Top

Here you have my texture + model. Fell free to redone this... 

( and the model is still in quad, i converted the model and forget to save it lol ) 

http://www.mediafire.com/?qcife1cxxpig3ad

Reply #300 Top

Quoting koobalt, reply 299
Here you have my texture + model. Fell free to redone this... 

( and the model is still in quad, i converted the model and forget to save it lol ) 

http://www.mediafire.com/?qcife1cxxpig3ad
End of koobalt's quote

Awesome, you are much faster than me at this :P

I'm inclined to go all organic with the Cylons as you can see from the Militia sample.