AI for ingame quests?

A question that I've always wondered, but never felt I heard the answer.   How does the AI handle the in game quests?   Are they able to take quests and evaluate the benefits of taking a quest versus the risk?   Will E:FE have ai that will be able to handle user created quests?   How do you value quests over/under other actions, or do certain AI personalities prefer quests, and others prefer staying at home?

 

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Reply #1 Top

I don't believe AI engages in quests, In fact, I dont think quests even spawn for enemies, but I could be wrong on that.

 

Reply #2 Top

Doesn't that seem like a huge hole in the AI?   How would you compensate for such a disadvantage, or is the simple fact that it is not ever worth it to go on quests? (Hurry, we need a cost/benefit analysis here! :)  )

Reply #3 Top

Honestly, quests as they are in e:wom vanilla give so weak rewards I would say yeah, it's not worth doing them simply from the time consumed. But they are sort of fun the first time you do them.

Frogboy bragged in the thread about wild zones or whatever that the AI would handle them better than the "human meatbags". As I understand it, those are quests in disguise so we may be seeing something in FE.

Reply #4 Top

I hope so.   I love having a "level playing field" with the AI.  I realize that it does not make for a fun/challenging game all the time, but one of the things I've really enjoyed about Brad's AI design philosophy is that the computer plays by the same rules as the player.

I guess I'll wait for the AI dev diary for FE to really see what is going to happen.

Reply #5 Top

On the other hand, the AI not having to devote Tech points towards the Adventure sector gives them a slight advantage over Humans who do devote tech points towards it.  From what I've seen the AI gives those techs very low priority.