? PhysicsData in Gameplay.constants

and other areas therein

No one seems to be able to explain this section of the Gameplay.constants file:

PhysicsData
        shipLinearMaxSpeedWhileSafeScalar 0.0
        shipLinearAccelerationWhileSafeScalar 0.0
        shipLinearDecelerationWhileSafeScalar 0.0

What can we modders do with it and just what does the PhysicsData alter?

The last 3 lines:

    targetTypeCounterData
    aiData
        aiRetreatThreshold 0.25

What's 'targetTypeCounterData' and should there be something there?

'aiRetreatThreshold' : not much on the subject and mostly conflicting imho, how do we get AI with a good sized fleet to stick around for the fight instead of running straight back to their Home planet?

 

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Reply #1 Top

I don't know of anyone actually changing those to test how they affect the game.You may have to just test them yourself.

'targetTypeCounterData'... well, the game doesn't crash with ti there, so I'd assume it doesn't need anything after it.

As for 'aiRetreatThreshold', it does determine whether the AI will stay and fight. Don't know which way to move the numbers, though I'd assume lower.

 

:fox: