Shield fx and texture?
Right. im trying to add a new ship into the game, ship model works fine and dandy the shield mesh doesnt. the ship is bigger than the shield mesh it seems, now i used the importer to import a shield mesh and then tried exporting it, however it wouldnt export due to their not being a texture or effect tied to it. Now i know how to add textures etc.. to the ship but can someone do me a quick basic this is how you make a new shield mesh please? I've looked through the sins folder and found the fx file GS_shield and GS_shield_impact, is this what im supposed to add to the shieldmesh to make it a shield in game? if so how do i then link a texture to the mesh? Sorry if this have been answered before but i've found tutorials about making models etc.. but i cant find anywhere where it says what to do to make the shield work properly from what type of shader it requires to how to attach a texture to it, as ive read alot of import and resize, though when i import a mesh its just a mesh no materials are attached to it, so that unfrtunatley hasnt helped me when i have tried it ![]()