How to; Negativ Goldproduction ?

Hi,

How to generate a negativ Gold income Modifier ?

I want a sov trait for a bad trader, so net icome for EVERY City is reduced.

That do not work, anymore:

            <GameModifier>            
                <ModType>Player</ModType>
                <Attribute>AbilityBonus</Attribute>
                <StrVal>A_Gold</StrVal>
                <Value>-50.0</Value>
            </GameModifier>
End of quote

 

The negativ multilpier (-50%) is listet in the city, but the tax income is the same.

Any ideas ?

3,993 views 3 replies
Reply #1 Top

I'm not really sure why this isnt working for you. I just created a similar trait as a test to see if this was some how possible and had no trouble getting this to work. The code for my talent is as follows.

Code: xml
  1. &lt;AbilityBonuses&gt;
  2.   &lt;AbilityBonus InternalName="Crap_Trader"&gt;
  3.   &lt;AbilityBonusType&gt;Champion_Talent&lt;/AbilityBonusType&gt;
  4.     &lt;AbilityBonusOption InternalName = "Crap_Trader"&gt;
  5.       &lt;DisplayName&gt;Crap Trader&lt;/DisplayName&gt;
  6.       &lt;Icon&gt;Talent_Diplomatic.png&lt;/Icon&gt;
  7.       &lt;Description&gt;You suck at trade.&lt;/Description&gt;
  8.       &lt;Cost&gt;-5&lt;/Cost&gt;
  9.         &lt;GameModifier&gt;
  10.             &lt;ModType&gt;Player&lt;/ModType&gt;
  11.             &lt;Attribute&gt;AbilityBonus&lt;/Attribute&gt;
  12.             &lt;StrVal&gt;A_Gold&lt;/StrVal&gt;
  13.             &lt;Value&gt;-90.0&lt;/Value&gt;
  14.         &lt;/GameModifier&gt;
  15.     &lt;/AbilityBonusOption&gt;
  16.   &lt;/AbilityBonus&gt;
  17. &lt;/AbilityBonuses&gt;

 

This seemed to correctly apply the negative bonus to the cities and was applied to taxes as well.

Reply #2 Top

It only works in 1.19 beta versions, it is a stealth change from 1.11 -> 1.19. Previously, no global negative modifiers worked, and in 1.19 they do.

Reply #3 Top

Ahhhh, okay.

So I have to wait for 1.19. When it will be released.