combining mods
thanks to eevrybody with previous help;i was wondering if by any chance if anybody at all found out how to combine every mod that is complete into one;if not,does anybody know how?
thanks to eevrybody with previous help;i was wondering if by any chance if anybody at all found out how to combine every mod that is complete into one;if not,does anybody know how?
Go through every single mod file, copy and paste, pray ![]()
In all seriousness, given the limit to the number of races, textures, models, memory... you're not likely to find the ultimate combined mod. You can probably combine a few races, mix a few graphics and planet mods, throw in some music mods.. and come out with a decent combination. Best of luck doing that
most mods are incompatible. It is more for stacking optional parts for an existing mod like SOA2s fleet expansion addon or music add-ons are easy
myfist is correct, most mods are incompatible at the base level. It would take a lot of work to identify the shared resources and make the necessary changes to combine multiple mods together. I'm not sure what your modding skill is, but from my perspective I really wouldn't want to dive into other peoples work and try and decipher what they have done.
I have been able to successfully bridge my mod with other mods such as DS or SinsPlus, but I designed it upfront to support this and have to be very careful about which resources I modify. Using this approach I limit the files needed in the bridge stacking mod to make it manageable. Not to mention I have many ant based build scripts that automate some of the work now.
Some key areas of conflict between mods are (not intended to be all):
Explosions.explosiondata
Any base entity file for TEC/Advent/Vasari that is modified in the mods
GalaxyScenarioDef.galaxyScenarioDef
Gameplay.constants
Player[Race].entity (diplomacy relationships)
English.str
*.manifest (need to be merged)
shared textures (eg Research buttons, ship icons, etc)
shared brushes (eg Research Buttons, ship icons, etc)
These are just off the top of my head. There are many other nuances that make most mods incompatible with each other from the files modified to the gameplay mechanics of the mods which would make for odd balanace issues.
If your curious about two mods get a good difference tool and run it across the files to see what conflicts happen.
and as far as I know the only mod to attempt the all mod races planets/stars is the 7 deadly sins, and the last full release of it was for vanilla sins 1.05 when sins 1.10 was the main version, then entrenchment came out , then diplomacy came out.
harpo
You *could* actually go about doing this, in a very slow, long, drawn out process that would honestly be easy to mess up at any point along the way. You could start, sorta, with the idea of copy/paste and pray, but you'd only wanna do that with non-duplicate files. For all duplicate ones, you'd want to essentially merge them, or pick and choose which to actually use. So it's basically a lot of text editing going to take place. And even if you don't miss something, add a blank line somewhere on accident, or any number of other simple (and they are the most likely to be done, honestly) mistakes, and actually manage to get it all working, there's no telling how long the mod'll run before it dumps from the memory limit. So unfortunately there are a lot of downsides to trying to do this. 'Course, managing will possibly give yourself a very very awesome mod to play with.
If you really DO want to try doing this, I'd probably suggest checking out Beyond Compare, as you can use it to see what's different in all the files/folders of the mods you want to merge. It does cost money, but it's got a 30 day trial that counts only the days of use, not how long it's been installed, so that's nice, and probably long enough for you to get through merging whatever mods you want. I don't know if there's better ones for free, but I know from my own mod-merging for my own amusement that it's pretty nice.
(And of course, remember to ask permission from the mod creators if you want to put it up as DLable for people. I believe most are indifferent to altering for personal use.)
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