ogrov modding

im working on a mod for myself and was planning on posting after i finished, but im trying to get the ogrov and the other long range anti structure ships to shoot ships and not just structures

so far i have tried just changing the "canOnlyTargetStructures" to FALSE and that didnt work, then i tried changing the actual weapon type and effects and that didnt work, and then i went in and edited the ability and buff entities to see if there is anything in there that was messing it up

anyone have a good idea how i can get the torpedo cruiser to shoot ships?

3,582 views 4 replies
Reply #1 Top

I have not tried this but I think you need to add another weapon type

NumWeapons 1

change to 

NumWeapons 2

and paste in a weapon set from another ship that fits the role you want

take a look at a few other ship entities and how they use multiple weapons (notepad++ search in files for NumWeapons)

 

Reply #2 Top

I think it is restricted to the modules only through its statCountType, I haven't tried to change it myself.

I remember that I wanted to also let it target capital ships, that was ofcouse back when I did not know the sins restrictions >_<.

Reply #3 Top

i tried adding the missiles from the marza dreadnought to it and it still would not shoot ships bah!

Reply #4 Top

typeCount 1

frigateRoleType "AntiModule"

This defines what the ship does. Try adding another frigateRoleType and change frigateRoleType to 2

typeCount 2

frigateRoleType "AntiModule"

frigateRoleType "Lrm"

Again I did not test this but it makes sense. If you do use LRM then make the second weapon set from the LRM entity as in my 1st post. Once tested with the Dev.exe you can modify the missile strength and such to suit.