Community Ideas?
I'm trying to make some SuperCaps to make a capital ship worth having in Sins, but I'm a little indecisive of some specifics... I'm making three for each race. All three gets a Battle Cap, like the Kol, and a Super Carrier, like the Nova. Vasari will get a super Seige Cap, and the Advent will get a support Cap to reinforce their strengths... What should the TEC have? I was thinking a super Colonizer to help reinforce their expansion and resource advantages, but would it really be an increase from the Akkan? What do you think?
Also, for the Super Carriers, which would you rather see, more strike craft, or the ability to produce light frigates in the midst of battle? I was going to make the TEC carrier construct Light Frigates, The Advent carrier to just produce better Strike craft (playing on their love for Strike Craft) and the Vasari to work as a mobile repair and Refit structure. Do you agree? Disagree?
Also, do you feel Original Sins needs to be rebalanced? What bad points and good points do you see in current Sins strategy?
And finally, the last idea I had was to make a second Starbase options. Sure, starbases are the greatest defense in chokepoints, but spending a ton of cash to place a starbase in other systems seems superfluous. What would you think of a small, weak System Buffer, having upgrades to increase say, resource income, or ship production in the system?