using 3ds max 2010

well Ive got a few models for a mod of mine and i used 3ds max 2010 and i don't know how to convert it to a mesh file. how do i go about doing this?

6,018 views 3 replies
Reply #1 Top

I think there was a script to export max to mesh but have not seen it.

You need to export to .obj and import the obj to XSI. Scroll down a little on this main post 

[Tutorial WIP] Import Sins Models to XSI

Start here

http://soase.weebly.com/modeling.html

then SoaSE standards

Getting Rid of Non-Tris and Non Quads
Creating the UV Map
Hooking-up Textures to the Model
Creating the Tangent Map
Setting-up Meshpoints
Cleaning-up Your Model
Exporting your Finalized Model

Creating a Second Set of Materials

 

Faqs

How to preview your model in Sins?
Is my model too small or big?
My model flies sideways or backwards?
My textures are not showing up?

 

 

 

Reply #2 Top

There are some issues that are coming up with newer versions of of the softimage modeling programs, and convertXSI. So for best results use XSI 6.0 to finalize your model for conversion to .mesh  Unfortunately that will mean you need a system that runs Windows XP, because XSI 6.0 will not run on Vista, or Windows 7. We are still doing research on this, and will keep you informed.

Reply #3 Top

Quoting Major, reply 2
There are some issues that are coming up with newer versions of of the softimage modeling programs, and convertXSI. So for best results use XSI 6.0 to finalize your model for conversion to .mesh  Unfortunately that will mean you need a system that runs Windows XP, because XSI 6.0 will not run on Vista, or Windows 7. We are still doing research on this, and will keep you informed.

 

well i had 6.01 for xsi working on my laptop and it runs xsi