Modded starship refuting typical fireing oriantation

I recentily rigged a starship for sins of a solar empire and replaced the marza siege ship. I imported it from Star Wars Empire at War's ".Alo" format and after many errors, had it quazi working ingame. However, It has some sort of retarded inclaination to oriant itself to have its left side weapon banks to attack any units its targeting. I re-rigged & recoded the model several times and have had no luck. I exported it with 3ds max 9's trial through sins tool 1.1. Im wondering if a problem with the scene properties or the way everything is orianted. It should have no problems because on my last attempt i imported the phase battleship model and used/cloned the weapon dummy objects so that it would hopefully encounter no errors.On a side note. When the mod is ingame, it becomes black when you zoom in close to it. Any fixes for that too?

Any help would be much appreciated.

 

http://rapidshare.com/files/429259961/Ravager.rar

http://rapidshare.com/files/429260712/V1Ceturion1.max

Exported model, and max rigged model

Contains most files relating to the model. Forgot the sound event data, but that is irrelevant. The coding is from sins 1.191 and I replaced the marza and tech fighter.

5,645 views 7 replies
Reply #1 Top

Your problem is not the model, but the damage values.

 

Ships will orient themselves for maximum damage to their target, so make sure your damage value is highest when firing from a forward position.

Reply #2 Top

Thanks for the info. I'll try that out.

Reply #3 Top

Just tried it out but it failed to work. Have any other ideas? i rigged and exported another ship and experienced the same problem. It doesnt have any frontal fire points. Just left and right. If a target is on its right, it'll turn 180 to engage with its left bank.Im pretty sure that there's something wrong with the exporter now. Im using v 1.1. I'll try 1.0 and then if that doenst work, i guess i'll try xsi.

Reply #4 Top

Yep, that's normal.

 

It's not your model causing it to turn, it's just the Sins engine.  It broadsides to the left when values are equal. so even though you're already facing it with optimal damage, the idiots going to flip to hit with the left instead.

Reply #5 Top

Quoting psychoak, reply 4
Yep, that's normal.

 

It's not your model causing it to turn, it's just the Sins engine.  It broadsides to the left when values are equal. so even though you're already facing it with optimal damage, the idiots going to flip to hit with the left instead.
End of psychoak's quote

Hmm, haven't encountered that. Maybe set it up so it fires from the front?

Dunno, just wing it with the damagePerBank values.

Reply #6 Top

Yeah. I rerigged using hte illuminator, i suppose it is the damage per bank afterall. I can settle for that i guess..

Reply #7 Top

If you want a broadside cruiser that dishes the damage from the sides, but still fires from a forward position, use the target count.  It's a multiplier on the damage value, but orientation doesn't take it into consideration.  You can have just one or two actual forward weapon points, and then a large number of banks to go with a heavy weapon load out on the sides.