Mines

Disable mines

Short and simple

I dont like mines.

 

Is there a mod that removes them?

Or,how can I remove them?

 

ps:please dont tell me i should play vanila sims.

3,911 views 3 replies
Reply #1 Top

Start by going into each player<RACE>.entity in thee GameInfo folder and removing the research for mines and reduce the research count -1 for each one.

Also remove these lines from the entity manifest and change the count at the top -1 for each line removed.

  • entityName "AbilityConvertFightersToMines.entity"
  • entityName "AbilityDeploySpaceMinePhaseExplosive.entity"
  • entityName "AbilityDeploySpaceMinePhaseGravity.entity"
  • entityName "AbilityDetectMinesPhase.entity"
  • entityName "AbilityDetectMinesPsi.entity"
  • entityName "AbilityDetectMinesTech.entity"
  • entityName "AbilityHideMinesPhase.entity"
  • entityName "AbilityHideMinesPsi.entity"
  • entityName "AbilityHideMinesTech.entity"
  • entityName "AbilityPhaseExplosiveMineDetonate.entity"
  • entityName "AbilityPhaseGravityMineDetonate.entity"
  • entityName "AbilityPsiSpaceMineDetonate.entity"
  • entityName "AbilityTechSpaceMineDetonate.entity"
  • entityName "BuffDecloakMineForMovement.entity"
  • entityName "BuffDetectMinesPhaseTarget.entity"
  • entityName "BuffDetectMinesPsiSelf.entity"
  • entityName "BuffDetectMinesPsiTarget.entity"
  • entityName "BuffDetectMinesTechSelf.entity"
  • entityName "BuffDetectMinesTechTarget.entity"
  • entityName "BuffHideMines.entity"
  • entityName "BuffPhaseExplosiveMineDetonateSelf.entity"
  • entityName "BuffPhaseExplosiveMineDetonateTarget.entity"
  • entityName "RESEARCHSUBJECT_SQUADACCESS_MINELAYER.entity"
  • entityName "RESEARCHSUBJECT_PLANETMODULEACCESS_SPACEMINESTECH.entity"
  • entityName "SpaceMinePhaseExplosive.entity"
  • entityName "SpaceMinePhaseGravity.entity"
  • entityName "SpaceMinePsi.entity"
  • entityName "SquadPsiMineLayer.entity"

There are more but you get the idea. Search the entity.manifest for mine and remove the lines and change the count.
The files will no longer be accessed. Use the DEV.exe to test for errors. Post back if you have problems.

 

 

 

Reply #2 Top

Really editting the entity manifest is probably pretty pointless. Just removing the research for them in each of the races entity files will be more than sufficient, getting them out of the manifest just makes the game load slightly less on start up and is probably over kill for a tweak like this.

Reply #3 Top

 The scouts will still show the reveal mines ability so if you want to remove that its in the Frigate<RACE>Scout.entity near the bottom. This is for TEC.

ability:4 "AbilityDetectMinesTech"

change to

ability:4 ""

I guess Goa does not mind useless buttons in game.