Are Gravwell size bonuses bugged?

As the title says, are the planetary bonuses that change gravwell size bugged or something? In an older thread someone stated you could notice the difference when placing a PJI/Turret.

However, the Sins Plus mod has these "Gravitational Anomaly" bonuses, and the negative one lists -100% gravwell size. On paper that should make the gravwell non-existant, yet it looks the same as always, and the Dev.exe doesn't spew out an error either, like "division by 0 not possible, ignoring bonus..."

If the number is interpreted as a "rate", that would still yield a half size gravwell, which should be clearly visible. And in any case the +100% one should by all means double the gravwell size, which I never noticed either.

Do these modifiers even function? Are values like 100% simply out of bounds and get ignored? Or am I just blind?

And what are these even supposed to change? The distance from which you can phase jump? The buildable zone around the planet? The length "scale" used in that gravwell (i.e. a +100% size gravwell looks the same, but it takes 2x the time to move across)?

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Reply #1 Top

The length "scale" used in that gravwell (i.e. a +100% size gravwell looks the same, but it takes 2x the time to move across)?

This would be my guess.  Or at least, from playing SoA, there appears to be some way to adjust this, as it takes 2-3 times longer to cross a stars gravity well in that mod then any planetary well.

Reply #2 Top

Star Gravwells are bigger than planets, and somewhere in the manual it also mentions an effect of "gravity" where ships move faster when further/closer (can't remember which way round it was) from a planet. This could explain what you notice with stars, as you are always far from the central point. (Stars have no "mass" number in their .entity files, nor anything else that directly hints at this, so I guess this system -if it even exists- goes purely by distance from the central point, and the distance from said point at the edge of the star itself is roughly the same as the outer perimeter of a planet gravwell)

If this system exists, the bonuses might modify a scaling factor in that equation, so the effects of your distance from the planet are more/less severe.

Does anyone know if this system even exists? I think I read it in the manual, but it might have been flavour text (or even the manual of a different game ;) )

Edit: Oh, and I haven't played SoA (which I assume is a mod for sins), so I don't know what stars look like there.

Reply #3 Top

Quoting openair, reply 1




quoting post
The length "scale" used in that gravwell (i.e. a +100% size gravwell looks the same, but it takes 2x the time to move across)?



This would be my guess.  Or at least, from playing SoA, there appears to be some way to adjust this, as it takes 2-3 times longer to cross a stars gravity well in that mod then any planetary well.

Hello to clear a few things up in Soa2 and Sgi , I modified the mesh file "made bigger" and modified the entity files for all celestial objects.  The lines of code in the entity file that you are looking for is the following.

moveAreaRadius 200000.000000
hyperspaceExitRadius 150000.000000

those two lines of code determine the size of the gravity well. It is true that a abitliy can make your ships move slower or faster around celestial bodies. That being said those abilities are stock and are currently in use in vanilla sins as well as my mods.  When modifying the gravity well sizes becareful that you dont make them too large or other issues will arise.

thanks jtaylorpcs

Reply #4 Top

When you say "move faster/slower" do you mean stuff like the Antorak Marauder's Distort Gravity? Because my main question is about the planet bonuses ("...Core" ones), and the other question was about a permanent, hardcoded system that supposedly makes your ships even slower when further away from the planet, beyond the basic distance increase and abilities/buffs. The question was wether such a system exists in Sins, as that could lead to an answer to my first question.