[Gameplay] Companion Quests
possible way to delay citybuilding
Hi all!
(just so you know - not a beta-player, so not that knowledgable about all the game, though I have been forum-lurking here since last fall or so. Couldn't find this anywhere on the forum though, so thought it might work)
I was just playing a bit of Dragon Age when it hit me that it would make the beginning of Elemental much more RPG'ish if the companions you meet have their own quests.
So you meet up with Monsieur Curie who is a sage ( or whatever it is called - a research guy). And he is offering you his services, he can make the normal 2 research per turn. But when you hire him he starts moaning about his sister who he had to abandon back home because their research into new materials suddenly turned all the spiders in their house into Giant Spiders. So please go rescue her. You do and when you meet up with ms. Marie Curie her brother gets a boost to his research rate and can now do 4 rp per turn.
Depending on what exactly you want to do with it, this could be used to delay the city building, making it more advantegous to go adventuring. This could be done by disallowing these small side quests after the city has been built.
Of course still having them after the city is built could be fun too. More xp for the Sovereign!
Regards Kingcarrot