How do you prevent rebellion?

Playing my second complete game (I've decided to be evil in this particular game) and during a big research push towards dreadnought tech (sliders: mil 0% soc 0% research 100%)I experienced a loss of two major star systems to rebellion. They both joined the Altairans. How do you prevent this from happening? Can I do anything to get them to switch back or do I have to go and kill everyone and re-populate with combat troops? Thanks in advance.
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Reply #1 Top
I can give you a bit of help on the prevention front. You're losing planets because the enemy influence is much greater than yours within the sector in question. There are a few things you can do that mitigate or even counteract the effects:

1. Build up +influence starbases in or near the systems you're trying to protect (better in the system if you can, but one sector outside if you dont want to risk the other empire demanding your starbase.

2. Build up +influence structures. These include research centers, stadiums, embassies, cultural exchange centers

3. Build up +Cultural Resists. These are your best bet and unfortunately, many of these seem to be on the evil tree with the Secret Police, News Center, and Propeganda centers being examples I can find off the top of my head

4. Go to war with the Altarians and take away their worlds that border yours. Effectively relieving the pressure on your worlds.

5. Stage some troops outside the planet and be ready to storm it if it does flip.


Say it does switch. Your best bet would be to reconquer the planet by force or load up on alot of +cultural starbases near the planet you wish to reclaim.

Hope this helps
Reply #2 Top
thanks, I'll give those a try. Another question though, if you invade a system that was previously yours, don't you have to kill everyone to take over the planet? So is there a morale issue or an issue of making yourself evil in the process?
Reply #3 Top
Retaking a planet you once had would involve killing everyone on the surface. There's no morality issue and you can't make yourself evil by using force to retake your planet. The only time a morality switch takes place is if you get menu options that ask you to make one of three choices. Otherwise, you can load colonists onto a colony ship and destroy it (theoretically killing millions of people) and you would still be all the saintly for it.
Reply #4 Top
O.K. I get the one aspect, but my other question was about MORALE not morals. Probably the same answer huh?
Reply #5 Top
Try lowering your taxes. Use propaganda. I use propaganda if morale is 20% or lower. I have also sent transports and move population off the planet. Also build Entertainment Centers, etc.
Reply #6 Top
Well, I'd use propeganda sooner than the 20% mark. Under about 30% is when you see the red angry face, which means bad news for your planet.

As to the morale issue relevent to retaking a planet, morale (as in how happy the people are) is a direct product of Planet Quality, Number of People on the planet, Taxes, and Planet Improvment. Now this can play out a few ways. If you knock out a PQ 15 planet with 5 billion troops and you have say 3 billion remaining, then you'll have a planet pop of 3billion and a morale of 1, which is WAY TOO MUCH for a PQ15. You'll need to off load alot of them until you're down to about a few hundred million.

Now lets take those same 5 billion troops and you invade a planet with a PQ of 20. You end up with say 3 billion, but your morale would be about 90 to 100 which is just fine.

So how it affects morale is a function of the invading troops, which incidently, you'll never see more than 5 billion on a planet after a successful invasion, because the rest stay on the combat transports.

Hope this helps