Interrupts like Phase Out Hull shouldn't cancel move/retreat orders.
Very annoying in fleet engagements for human players...
The thread title is pretty self-explanatory. Every time an ability like this is used, it stops the commands issued to that vessel. This is an oversight, right? It seems unintentional to me anyway. You have to babysit the ship every time it gets hit with such an ability and continue to click away. Any chance it could be changed if enough people brought it up as an issue(assuming people do see it as an easily fixed issue)?