Changing Shield Textures

For a new race

  I know that the TEC use gold and the advent typically use blue (though now that I think about it, it may be tied to team color, as I try to remain 'canon'), but where can I view the specific textures for the shield mesh?

I checked "ShieldImpact.fx", as it seemed the obvious place to start. However, it grew hazy from there. Anyone know where I could go about viewing/changing this?

More info: I noticed the shields were base colors, and I want to change that with a semi-transparent hexagon grid.

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It uses a 3d noise map to determin the xy coordinates and over time it shifts the texture by going through the values for each vert. It looks like it uses the enviroment map (skybox cube) to texture it.

I don't know that much about these shaders or how much you can do in them but there dosn't seem to be an obvious way to do what you want with a texture.

 

I certianly don't know of a algorithm that will produce a hex grid. Technically it should be possible since you have distance of the the current pixel to the impact point but maybe there is way to use the coordinates?

It would also be originating at the impact point if you uses that distance code. But im not good enough at math to work out how to do it either.

 

I can do silly little circles though! :D

Damn now im all interested and stuff...