PUG autodraft program?
You know, drafting for PUGS takes so damn long, and people dread to do it so much that additional time is wasted just because people would rather sit and talk than start the process. Then there's deciding who the captains are gonna be (not me! not me! etc.) which takes up even more time, yadda yadda. It occurred to me that I could sit down and write a program that would automatically choose the teams "fairly," based on the records you input. I could kick out the program in a day if people thought it would be useful, and would use it.
The way I envision it working at this point would be, you hit windows key while in-game to go to desktop, you run the program and enter the player records on a line. Then it comes back with teams. For instance, if you are going by number of games played, for 3v3 you might enter 50 300 24 14 0 98. Then the program would come back with team numbers 1 1 2 1 2 2. Actually, that outcome is a little stacked, but all I did was flip a coin for the player with 300 wins and the player with 98 wins. The 300-win player won so he got to choose first, and he chose the 50 win guy. This is what would happen in real-life as well.
I could even envision using several different algorithms to balance out the teams, depending on what you want to do. One is the way I just did it, which simulates how actual PUGS are drafted currently. Another way might be to try to add up the total number of wins on each side to match them up as evenly as possible, which could result in 2 1 2 1 1 2.
Anyway, if anyone would find this useful, and would actually use this to draft PUGs, post here. If enough people want it, I'll write it.
