ViperVenom117 ViperVenom117

Mass Effect MOD

Mass Effect MOD

a proposal, not a request

ME-SOASE

Alright folks

I've seen quite a few requests and questions about a Mass Effect mod, i myself asked for one a while back but after the release of the second game (which is epic by the way) I've been putting some thought into how you could go about doing this. I myself cannot skin or model, but i can code pretty well as I've been modding for quite some time now so if anyone has some these skills we might have something. So heres what I've come up with so far:

Well first is the gameplay, we disable the research for star travel, this would force players to use wormholes, which we would replace with "mass relays." these are both simple and easy tweaks to the game. the only downside is that we would have to redesign all the maps to fit with the gameplay, but seeing as this would be a complete conversion thats pretty much a given.

Races and factions have been built up considerably in mass effect 2 so there really isn't a whole lot of guess work, not to say there isnt any at all. My idea was to use the mercinary groups as pirates, but the collectors also came to mind. (Ideas?) I was thinking along the lines of making the 3 main citadel species as the "Citadel" race and combining theAlliance and Cerberus as "Human" but i can't seem to come to a good conclusion. The other races might be a little tougher as there isnt a whole lot. The Geth is a definate and could throw the Reapers in there as a super race or something else. Thoughts?

The Alliance and Citadel both have a pretty good diversity in vessels, but the geth might need a wee bit of imagination. I was thinking of putting the Normandy SR2 as a Human Dreadnaught mainly because of its abilitys weapons. The original Normandy could be an expensive frigate perhaps? a crusier could work as well. im kind of divided on this one to so any input would be helpful.

Thanks to SivCorp, ZombiesRus and myself we've got the Normandy SR-2 in game!

Normandy SR-2 Mini-Mod for Diplomacy 1.011 :

- A new set of player pictures for Tech

- New race logo

- Normandy SR-2 (Capital Ship)

- 2 new abilities for the SR-2 (Stealth and Thanix)

- New gunboat strike-craft

- Different Font

(Thanks to SGI Mod for Cloak ability)

I made it to easily integrate into other mods (If you know anything at all about modding that is...)

SR-2

 

SR-2

Here's the download: http://www.filefront.com/17673933/SR-2 Mini-Mod.7z

Well thats pretty much the basics, so if anyone is willing to help we might get something going. ^_^

COMMENT!

96,114 views 153 replies
Reply #151 Top

Quoting JediExile, reply 150
http://www.moddb.com/mods/mass-effect-dawn-of-the-reapers

Someone has already started a Mass Effect mod. Perhaps you should consider collaberating and working together?

The guy working on that mod has already posted in this thread to suggest combining resources.

Reply #152 Top

I'd like to use the SR2 for another game and am wondering a couple of things. What type of mesh file is it that is used? psk, txt etc? I'll need to be able to import it in to 3ds or gmax. Also the Normandy_Main texture, is that the primary skin/texture for the ship? I'm not familiar with SINS, so please excuse the noob questions. Thanks in advance.

Reply #153 Top

Quoting 1010001, reply 152
I'd like to use the SR2 for another game and am wondering a couple of things. What type of mesh file is it that is used? psk, txt etc? I'll need to be able to import it in to 3ds or gmax. Also the Normandy_Main texture, is that the primary skin/texture for the ship? I'm not familiar with SINS, so please excuse the noob questions. Thanks in advance.

The file is a .mesh, which is exclusive to usage in the Iron Engine used by Sins. As for the textures, got me, ask someone else.

There was a .mesh import plugin for 3DS Max, and there's a freeware tool that happened to be able to open it and export it as an .obj, but I've no idea what/where it is/was.