Alternate strategies?

I come from a DotA background so that is partially to blame for this post.  I have been playing DG since it launched and had my fair share of dissapointment/joy with the game but one thing that I have noticed lately (or for some time now I should say) is that the predominate strategy in the game is to stack HP to massive amounts.

I say this because I see it done with EVERY DG.  It doesn't matter which one it is, everyone has 5k+ hp because it is really the only way to go.  The reason I think that this has happened is because although DG has some very nice strategical elements, like flags and varying skill trees (which DotA had neither) the one thing it lacks is a strong diversity in its items.  What I mean by this is that in DotA you had Strength/Agility/Intellect heroes, each with their own unique powers but each also had a general theme because of their type.  Some heroes you would stack massive amounts of HP on and that was great because they were tanks and some you would put massive amounts of damage dealing items on, or lastly some would have control items.

DG has very few control items (disables mainly, but also items that affect skills, etc.), things that give you a short teleport is about the only thing I can think of (there are a few others, but nothing outstanding that I can think of unless I am missing something).  Then, on the damage dealing side it seems that although there are weapons that increase your damage that the cost to benefit ratio is not nearly as high as with HP items so there is no incentive to buy these over more HP.  There are some items that give insane damage in the artifact shop, but those items come so infrequently that they are hard to get and because the item system doesn't work like DotA where you build items into more powerful items then you end up itemless until you actually buy the expensive item (whereas in DotA where you get the benefit of each of the weaker items until you can upgrade).

Long story short, I would like to see the damage items beefed up so that they could be considered as a viable strategy.  I would also like to see more control type items added so that there would be yet another viable strategy.

Maybe what I am saying is not true, but from all of the games I have played recently it sure seems to be.  Hopefully some more skilled players can either confirm/refute what I am saying.

14,364 views 24 replies
Reply #1 Top

It Sucks. It REALLY REALLY sucks. I hate it and have for a LONG time.

Stacking HPs is always the dullest thing in any game. Sadly, its always the most effective. I've always wanted to cut HP items by like 40% or more, but people rely on the extra HPs to much for this to go over well.

They truely ENJOY just standing there taking a beating with a retarded amount of HPs at level 5 and thinking they are just the hottest shit.

Try to give yourself as much as you can itemization wise while being forced into the HP item fucking bullshit.

I get the Orb of Defiance now. It gives you 500 health/armor, but it also gives you a cool 5 second invincibility and freezes you. Gives you faggity HPs, yes, but also a fun little effect to use.

And the wand of speed is ALWAYS nice.

Oh, just an FYI, if you win a fight when you have 5.5k health against someone with 3k, understand you aren't PURE LEETZ!

Reply #2 Top

There is an easy way to fix this. They should only allow to buy only 1 item from each category( such as 1 mana helmet or 1 armor item, you got what i mean.) Then the health difference between DG would not be so different.

Reply #3 Top

Would definantly shake things up!

Those people who depend 100% on HP items will fall on their face, just like those who depended on the HoL.

Reply #4 Top

Then every single player would use:

Nimoth

Narmoth

Vlemish

Unbreakables

Orb of Defiance

Reply #5 Top

Orb and Narmoth are both trinkets.

Reply #6 Top

Then every single player would use:

Nimoth

Narmoth

Vlemish

Unbreakables
End of quote


this

same as now lols

Reply #7 Top

No that's retarded. That will fuck up item balance even more. It makes builds even more similar. Just please ffs, BUFF DPS ITEMS natural  regen and nerf armor. Obscenitor can tell you how to do it.

Reply #8 Top

I think it was a joke.

Edit: The second line of what I said before was refering to nerfing HP items.

Reply #9 Top

Quoting pessimist2006, reply 2
There is an easy way to fix this. They should only allow to buy only 1 item from each category( such as 1 mana helmet or 1 armor item, you got what i mean.) Then the health difference between DG would not be so different.
End of pessimist2006's quote

Yeah. I had a post arguing for this about 9 months ago. I know we're talking about a video game about demigods, but it is a bit ludicrous that one guy (or four legged beast) can be walking around wearing 3 suits of armor and 2 helmets. The silliest thing about this game is the universality of the item slots. If there were a dedicated slot for armor, helm, boots, gloves, and trinket, LIKE EVERY OTHER RPG-based game out there (I know it's not a true rpg, so don't start that thread), not only would it add a little bit of believeablilty to the game, it would make people actually have to think about what they were getting for their specific demi, rather than some combo of 5 of the standard 7 or so items. It would make many of the other demis competitve, and make the game much, much, MUCH more fun.

 

Sadly, no one listens to me.

Reply #10 Top

Quoting BadDaddy8, reply 9

Quoting pessimist2006, reply 2There is an easy way to fix this. They should only allow to buy only 1 item from each category( such as 1 mana helmet or 1 armor item, you got what i mean.) Then the health difference between DG would not be so different.
Yeah. I had a post arguing for this about 9 months ago. I know we're talking about a video game about demigods, but it is a bit ludicrous that one guy (or four legged beast) can be walking around wearing 3 suits of armor and 2 helmets. The silliest thing about this game is the universality of the item slots. If there were a dedicated slot for armor, helm, boots, gloves, and trinket, LIKE EVERY OTHER RPG-based game out there (I know it's not a true rpg, so don't start that thread), not only would it add a little bit of believeablilty to the game, it would make people actually have to think about what they were getting for their specific demi, rather than some combo of 5 of the standard 7 or so items. It would make many of the other demis competitve, and make the game much, much, MUCH more fun.

 

Sadly, no one listens to me.
End of BadDaddy8's quote
Did you say something?

Reply #11 Top

Quoting pessimist2006, reply 2
There is an easy way to fix this. They should only allow to buy only 1 item from each category( such as 1 mana helmet or 1 armor item, you got what i mean.) Then the health difference between DG would not be so different.
End of pessimist2006's quote
Now let me tell you why this would be a stupid idea.

 

QoT and every other mana dependent demigod who  can't get a hold of bots would literally be screwed mana wise.  As planor + vhels are the basic combo to keep a nice decent bit of mana coming in.

 

We would not be able to hold Teleports and locks at the same time seeing how they are both in the same categoy.

 

Quoting lifekatana, reply 7
No that's retarded. That will fuck up item balance even more. It makes builds even more similar. Just please ffs, BUFF DPS ITEMS natural  regen and nerf armor. Obscenitor can tell you how to do it.
End of lifekatana's quote

Listen to this person.

 

Quoting BadDaddy8, reply 9

 

Sadly, no one listens to me.
End of BadDaddy8's quote

Wait....did anyone hear something just now?

Reply #12 Top

I think only allowing 2 items of any equipable category would be a good thing. It kind of goes against the spirit of any game to be wearing four chest armors.

Reply #13 Top

The real issue is that DG didn't spend enough time in development and was released too early. there was simply not enough playtesting, almost every issue in demigod stems from not having baked the game long enough.

HP stacking isn't so bad, BECAUSE the item slots are limited, if you stack HP that means you're sacrificing that slot, people forget this, the reason why demigods slots are so limited is that it forces you to make choices.  

And believe it or not, some characters DON'T hp stack I've seen some good players who only get something like blood of the fallen and will go early catapults and giants and surprise the other team with the right demigod/team comb it is possible.

It's when you combine HP stacking with sigil that things start to get bad, I really think sigils need to be nerfed, or healing potions need to be buffed, like those small healing potions that do something like 750 heal should be insta-heal, because sigil gives insta heal of a couple thousand HP, more then almost every potion you could buy, making potions a redundant item (bad game design).

Reply #14 Top

then start playing mods, there are plenty around that affect hero balance and add new items  :-"

Reply #15 Top

I think my point was kind of missed.  I don't really care that you can have 4 suits of armor (although it is awkward) but when the amount of armor/hp you can gain drastically outranks the amount of damage you can gain from items then it removes any strategy when buying items.  Plain and simple: get the HP items because if you don't you will die everytime because you certainly wont be able to do enough damage to kill the other person before you die.

I just want some variation, rather than having to buy the same items with every demigod.

Reply #16 Top

I don't understand why people want to lower health items, or even turn other items into anti-health, death dealing tank busters.... it makes the game suck. Just a bunch of guys who dance around and hug towers after getting a scraped elbow.

Even a health stack now doesn't save you from a 2 or 3 player focus fire.

What we need to do are turn the less desirable items into roles for supporting flag/lane control, or turning back health stacked tanks without killing them instantly if they expose themselves.

Reply #17 Top

"

I don't understand why people want to lower health items, or even turn other items into anti-health, death dealing tank busters.... it makes the game suck. Just a bunch of guys who dance around and hug towers after getting a scraped elbow."

Because kids these days play too many shooters and they want 5-second quickdraws not drawn-out engagements.

Reply #18 Top

Lmfao. No.

The whole point of this post is pointing out the reason. ITEM FUCKING DIVERSITY!

Give Demigods more health per lvl and nerf HP items. Problem solved. 

It's ZERO fun to buy the exact same items on everyone. Ubreakables, Nimoth, Narmoth....im so fucking sick of it.

I love this game. But if I quit, its because of exactly that.

Reply #19 Top

Quoting Teseer, reply 18
Lmfao. No.

The whole point of this post is pointing out the reason. ITEM FUCKING DIVERSITY!

Give Demigods more health per lvl and nerf HP items. Problem solved. 

It's ZERO fun to buy the exact same items on everyone. Ubreakables, Nimoth, Narmoth....im so fucking sick of it.

I love this game. But if I quit, its because of exactly that.
End of Teseer's quote

Why are you buying Narmoth's Ring? More citadel upgrades pleease.

Also, I wasn't aware that it was fun to you know. Buy imaginary non-persistant items in a game.

If you're so sick of it, start playing pure minion-builds. Trust me, you buy a LOT of different items than you do with any normal build. It isn't my fault that you play cookie-cutters.

Also, even if they were to re-work the game certain items would still be all you bought. They might be different character-to-character but you'd still have item builds. I mean, don't you get the same skills over and over... why aren't you fucking sick of that?

PS. Unbreakable Boots is worse than Scaled Helm + Banded + Scailmail and it costs the same.

Reply #20 Top

Also. let's just give EVERY demigod 1000 hp more. That's balanced, right?

Who benefits more, the UB who can now eat mines for breakfast and just stack speed/damage items or the Regulus who still won't be able to hold a lane against the blitzreig Beast?

Reply #21 Top

If you're OK with everything as is, great. 

I'm not, that's the change I'd like to see. You don't like it, on well.

Reply #22 Top

Okey well I am going to unleash my secret DA strat,

build:

  • crit strike 1
  • demon speed 1
  • spine attack 1
  • crit 2
  • swap
  • speed 2
  • crit 3
  • speed 3
  • spine 2
  • crit 4
  • spine 3
  • spine 4
  • stats

Items:

  • Favor: Mards hammer
  • Gaunlets of Brutality/change out for something sexier later.
  • Banded
  • Nimoths
  • Unbreakables
  • Slayers Warps
  • Duelist Cuirass/natures rek/boots of speed
  • Parisite Egg (30 more attack, 10% faster AA)

This build is designed to take of advantage of DA's rediculous chance of getting a critical strike. There is nothing better than Slayers wraps and 1.5x crit going off at the same time 3 times in a row. I think this can be considered an alternative to HP stacking because you are hefting some serious damage items in this build. Early game this build shines out best because when characters are floating around with 1.7-2.5k hp when your hitting 200-300 damage they get a little suprised. Spine is a nice finisher with a garenteed 400 damage so if you are starting to run into towers don't take the chance of your crit finishing them just slap them with spine and gtfo.

Hope this gives you some ideas as to what you can do with DA, I am sure a variation on this could be applied to an angelic fury reg.

Reply #23 Top

Cow, not to say you're a bad player or anything but... BotS gives just 15 less damage (and 5% less attack speed oh no!), but in exchange 400 mana and the ability to not have to run around with helms (not that you have any either, but at least you can use Spine Attack a little more frequently ;) )

Reply #24 Top

Quoting awuffleablehedgie, reply 23
Cow, not to say you're a bad player or anything but... BotS gives just 15 less damage (and 5% less attack speed oh no!), but in exchange 400 mana and the ability to not have to run around with helms (not that you have any either, but at least you can use Spine Attack a little more frequently )
End of awuffleablehedgie's quote

I have also tried BotS with this build and it works fine, my preference even if you disagree with it is mards hammer.