Modding the population

OK, I figured out by going into gameplay.constants and changing the fleet supply, I can increase, or decrease it. Now, all I need is for someone to tell me where the Capital ships are and perhaps even how to change the slots of planets.

2,735 views 3 replies
Reply #1 Top

the cap ship numbers are altered in the 'RESEARCHSUBJECT_MAXCAPITALSHIPSraceUpgrade.entity' files, the logistics/tactical/starbase/mines slots are in the 'PlanetTYPE.entity' files, and you can also alter the fleet supply in the 'RESEARCHSUBJECT_MAXSHIPSLOTSraceUpgrade.entity' files, as the gameplay.constants are replaced EACH patch

and the entity files should be first copied to another location before you try to txt the files.

it is also a good idea to create a mod folder with your changed files in it

hope this helps

harpo

 

Reply #2 Top

I'm looking through the files and see something like this:

BIN
   R e s e a r c h S u b j e c t -   H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S P H A S E 0 -   H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S P H A S E 0     .   I D S _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S P H A S E 0 _ N A M E 5   I D S _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S P H A S E 0 _ D E S C R I P T I O N                F l e e t     ÿÿÿÿ  ðA   @  –D      –B  ÈB      ÈA                      C a p i t a l S h i p M a x S l o t s   €?  €?   C a p i t a l S h i p M a x S l o t L e v e l       €?   

What is all this?

Reply #3 Top

the file needs to be converted to TXT, use the convertdata or Harpos GUI.