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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.9.5R Update 7/09/2024

https://www.moddb.com/mods/sacrifice-of-angels-2/news/sacrifice-of-angels-09r-released

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

FED
KLI
ROM
DOM
BORG
NPC

 

12,663,035 views 5,100 replies +12 Loading…
Reply #2751 Top

?? really?? Most of the level gain stuff i see is all zeros

Reply #2752 Top

Cooldown and damage increase, as well as culture protection, and we have inconsistent increases across some of the others.  The Borg increases in more areas as they're supposed to.  I've been procrastinating on normalizing the others, I guess now would be a good time to tell me what to do with em. :)

Reply #2753 Top

Try a flat rate at 1/2 vanilla sins Kol, and go from there. Even little increases can break the balance. We just left the weapon armor, squad, and mitigation increases at zero. Keep the command points at zero.

My focus on the mod so far has been fixing the existing, and adding some new artwork. Some random beauty shots of SoA 2 0.5D.1 with some of the fixed/new models, and new sky box's. Just because i can.. Go to our ModDB page for more screens. I cant post images directly here. So just click the links.

The Federation

The Klingons (see if you can find the new ship)

The Romulans

The Dominion

The Borg (Dramatic chipmunk music plays)

The Dominion and Borg are very dark, but we fixed the ship mesh highlight filter issue so they will glow properly when you zoom out.

Reply #2754 Top

Hehe, you can code and model but cant post an image in a forum  :P

I will see if I can get them up on the SOA weebly

Reply #2755 Top

That is because i dont have an imageshack account. Who said i could code?

Reply #2756 Top

greetings:)

i have a little  question:)

 

can  you change the romulan ships? some of there ships never seen in  any  star trek series, and some  of the "older" ships very  ugly:)))

a good mixed romuan  fleetgives in the  game starrfleet command, and theres ships really  nice, and some are old models  too

 

and by older ships you  have forgotten the k tinga class? this was a present from the  klingons to the romulans in a short alliance

 

for  the  borg its  nicewhen  the ships  have a  bit  more green iluminated lightspots but this  is  only a idea and  hope for see them  ingame:)

Reply #2757 Top
This mod gives me endless enjoyment, and I'm loving the pics that Stress put up - its just a shame they are lowish resolution or you'd have some fantastic SOA2 wallpapers Perhaps put them up on moddb? all I can ask is MORE! :P certain gameplay elements ingame are completely mavelous e.g. the use of federation fighter bases to charge the shields of nearby structures that completely changes the tactic of the attacking element, target the base and suffer phaser fire from other buildings, or attack the phasers with their strengthened shields? It reminded me of the DS9 episode where teh Cardassians deployed that big turrent network that was centrally powered - and destroying that power generator disabled the turrets. <- more and more of that kind of dynamic please! :D the only things I get annoyed about ingmae are the small fighters really, since the dominion ones are swarms of vanilla models, whereas the Fed ones for example are lovely - but very small squadrons. Though I'd like to see fewer larger squadrons overall tbh - I think that would reflect canon more effectively. Also, would it be possible to add another kind of fighter? it would be identical to the venture type fighter, except it would preferentially target other fighters instead of bombers? One of the greatest strokes of genius ingame is that the early frigates get boosts in research later down the line - I hate games that make the basic units completely useless in the late game; whereas SOA2 makes them completely relevant and useful - Great job! I wouldn't mind pulse phasers getting a big increase in rate of fire tbh though :P (though to balance decrease damage, I just love the effect and its rare to get more than one salvo in a pass) I wouldn't mind the cloaking device being taken off the Defiant too, since only the Defiant itself had that technology iirc? Feds with cloaks has implications with Romulan relations, so I just don't think ya need that complication ingame :) Defiant should get a boost like the assault power of the Ambassador instead to really show off its speed and manouvrability. I've had so much fun with your mod and hope SOA carries on for a long time :)
Reply #2759 Top

Any eta of update?

Reply #2760 Top

When ever I finish the artwork for the next update :P

Its hard to give an ETA because I've been incredibly busy these past couple of weeks with work/family and I hate giving estimates and not living up to them. These next weeks I should be able to put in a lot more time in though. Just know that an update is coming with some new ships and plenty of bugs fixes / updates.

Reply #2761 Top

Sounds good to me!

Reply #2762 Top

Just started playing the MOD. Logistics costs for ships VERY High and unless Im just dumb, I can't find carrier cruisers? (at least as Fed) Built the steamrunner class which says carrier but now it launches missiles and sucks.. Im confused. Any Guides out there?

Reply #2763 Top

Quoting gamerlamb, reply 2762
Just started playing the MOD. Logistics costs for ships VERY High and unless Im just dumb, I can't find carrier cruisers? (at least as Fed) Built the steamrunner class which says carrier but now it launches missiles and sucks.. Im confused. Any Guides out there?
End of gamerlamb's quote

Akira is a Carrier.

Reply #2764 Top

I was wondering about that, since the Akira also doubles as a bit of a structure destroyer, thought the steamrunner would be classed as a torpedo cruiser

Reply #2765 Top

Quoting Yanxa, reply 2763
Akira is a Carrier.
End of Yanxa's quote

Oh...Ok. Thanks. Infocard says Heavy Cruiser/Anti Module.

Reply #2766 Top

you'll notice is says something about the role for AI, that means its designated as that role so the AI knows how to use it in general, not neccesarily what it is -purely- for.

 

I am of course, taking a guess. I didn't make the mod.

Reply #2767 Top

No. the Akira is not a carrier. Least that is not its intended role in the mod. Despite the fact that it does carry a few squads. The Galaxy fills the role of Carrier better because for one it is the largest ship the federation has. Therefore has the hangar space to carry wings of strike craft. The Fed ships are pretty much "multirole" Jack of all trades type ships. While the Klingons have more specific ships that pack a punch, but are weak, and cheap attrition units. Romulans of course are supposed to be masters of stealth. I just wish we could make the AI use this stealth. Dominion are supposed to be almost equal to the feds in tech, and can do some things that the feds cannot (like jem hadar being able to punch right through shields in some instances, and breen being able to disable ships). The Borg we ALL know what they can do, and that is Assimilate. Then Annihilate You if you let them.

We intend to do a rough guide to what each faction is capable of doing, and what roles the specific ships we intend for them to play. We did put the ships role types in the info cards to give you a rough idea. Though some ships will not fight like the role it was placed in. For example the Steamrunner is in the light carrier slot. However it is not a carrier, and carry's no strike craft at all. We used the roletype, and statcounttype so that the AI will build the ships. Another example is the Defiant. It most certainly is NOT a capital ship. It is however an "Elite" unit. A "Hero" unit. So we placed it where the "Elite Hero" units should go. Which is why we said that Elite Units may, or may not be "true" capital ships in the readme. The Sins AI must see at least one of each vanilla sins roletype in a faction, or else it will build, and expand ether way too slowly, or not build anything at all! This is why we did things the way we did. So that the AI will work right. We cant mod the AI. It is hard coded.

Nobody is certain of what the Akiras true "canon" purpose was. Same could be said for many of the Federation lineup. Some say it is a heavy strike cruiser. Others say it is a carrier (way too small IMO to fit a wing of peregrines). Some say its an explorer like most fed ships. There is nothing "official" that i saw on its purpose. We made it an anti module ship (that can also fight ship to ship).

The Dominion still use vanilla strike craft because we havent gotten to making models for the Dominion strike craft yet. We are too few, and can only do so much with what little free time we have.

Tell me... How many canon Romulan ships have you saw in the entire run of Star Trek? I count FIVE. (The Original BoP, The Romulan D-7 Stormbird, D'Deridex, Valdore, and the Scout/Science vessel) Six if you count the Narada. Seven if you count the ENT BoP. Most of the Non-Canon Romulans DID come from Starfleet Command mods. We use the FASA Romulans, and some Klingons to fill in the gaps. Beauty is in the eye of the beholder. We went with designs that made more sense functionality wise. Rather than the "coolness"  factor. The Romulans didnt use just DDeridex's, and Valdores. We went with "Older" designs to show that the Romulans had a real shortage of ships. So they re-activated old mothballed ships to help re-enforce their fleet. 100+ year old hulls with state of the art weaponry. The only ship i am re-considering is the Black Wind. There was never a canon "Alliance" between the Klingons, and Romulans. Though it is canon that they did exchange some technology.

We are working on the Fleet Logistics issue. I dont like the current state of it myself. I agree the cost is too high for some ships. Some ships do need a high cost to keep from being spammed to death (Defiants, Borg Cubes, Galaxy's), but cannon fodder (Mirandas, Galors, Ktingas) shouldnt take up too much in logistics.

No ETA on update. Much to do.. Not much free time to do it.

Reply #2768 Top

Major,

      I'm no modder only a player, but couldnt the Romulan stealth, be used like a Envoy ships invunerable ability? They would just be attacking while they receive no damage. Tied to their antimatter on/off? And a see thru mesh while in stealth mode of course.

Reply #2769 Top

Cloaked ships don't fire for a reason, minus that bullshit Scimitar in the epic retardation that is Nemesis...

 

Cloak goes up, shields go down.  This has been shown repeatedly, from TOS to as recently as Generations, they knocked the shields offline by triggering their cloaking device in the fight with the Duras sisters.  In The Undiscovered Country, Chang got smoked by one torpedo, something a shielded vessel would shrug off effortlessly.

 

As soon as you fire, even just charge up your weapons, you give off an energy signature, the ship you're firing on detects you, and hammers your ass with your shields down.  Game over.  One of the more retarded components to Nemesis, you can fire those phasers on a pin head from a thousand kilometers, but you can't hit the enemy ship that's unloading so much weaponry on you it's even visible to the naked eye?

 

There was a huge power mismatch, but missing with phasers...  An endless font of nerd rage.

Reply #2770 Top

Quoting psychoak, reply 2769
As soon as you fire, even just charge up your weapons, you give off an energy signature, the ship you're firing on detects you, and hammers your ass with your shields down. Game over. One of the more retarded components to Nemesis, you can fire those phasers on a pin head from a thousand kilometers, but you can't hit the enemy ship that's unloading so much weaponry on you it's even visible to the naked eye?
End of psychoak's quote

Always wondered about that myself lol. Apparently we have forgotten how to target via heat signatures. Cloak should be good for nothing more than phase jumping into a system without warning and closing with the target before firing. Once you fire, cloak should be gone in my opinion.

Reply #2771 Top

Have you guys considered looking at models for ships that are in Star Trek Online? I know your timeline shifts away from the super nova, but the ships themselves would be the same.

 

HAving thought this over as I type it, I realize you guys already have klingons and feds done, which is really the only factions to play in STO, so I guess looking at their ships won't help x3 

 

Still, Cardassians and romulans are in there to fight somewhere, so i guess its worth a post

Reply #2772 Top

Seriously?! You "like" the STO designs? (30 seconds from a nerd rage about STO) NO! to STO models. Period (would cause a ton of headache from both looking at eye sores, and legal IP issues).

The SoA 2 ship lineups are set in stone with the exception of only 2 ships (one romulan, and one klingon which we have much better replacements for both). Plus strike craft for the rest of the factions. We have designs for them. We just havent had time to build the models yet. Still busy fixing stuff caused by converting from Entrenchment to Diplomacy.

Reply #2775 Top

I dont have issues with the STO designs... im just not that nerdy treky.. though i love trek.. i consider leway for artistic license...