I noticed that the offensive ability lvl 2 for the dominion stabrase dont work show a visible uppgrade in damage when purchased, also it seems to flicker to the hangar bay uppgrade when you mouse over it.
I also noticed that the upopgrade shield redundancy for the dominion starbase at both levels dont seem to be dooing what it says it should be dooing, it seems to regenerate matter not drain it while not regerating any shield at all.
Also i never noticed that the synergy reseach did anything to my gun platforms. Usually it pops up a little message on their info popup, but nothing changed when i finished researrching it.
edit: the dom star base shield redundancy uppgrade suddenly decided to work after i had researched almost all researchtrees -so i cant pinpoint what changed it to work. But something did.
Those are active abilities. The antimatter regeneration is from the upgrade increasing your rates to account for your ability usage.
To see shield regeneration, the shield regenerating ability needs activated, to see massive plasma torpedo spam, the weapon ability needs activated.
I know that lol, what do you take me for some moron ![]()
I am offcource seeing what it shows when activated hehe.
and sorry when i said offensive abbility lvl 2 i meant lvl 2 UPPGRADE, not as in active abbility -i am talking of the very much passive general dps uppgrade for the starbase. Sorry when i am off my game i sometime type down really bad english.
Nice catch on the weapon upgrade, regenerative shielding works just fine though. Will be fixed with next patch.
Edit: A possible explanation for the shield regen not kicking in would be if you have no other antimatter upgrades. The upgrade only gives you 100 antimatter, used by initial cast. The upkeep is covered by the static regeneration rate, but it may trigger a stop when that's all you have. Considering it's a level 6 unlock with a prereq that gives you much more antimatter, this shouldn't be a typical problem. I'll investigate it and probably change it anyway if the theory pans out though. I guess it's possible you'd only want the shielding somewhere, and not do any of your antimatter research.
Ahh yeah, i had no other antimatter uppgrade infact. I think that sounds like a plausible explanation. It did work in the end so..
Ill post here if i find something else. Very nice mod by the way. ![]()
leviathan class enforced loytalty shows a radius and a positive modifer for cooldown although very small, it shows 1% at lvl 1 1% at lvl 2 and 2% at lvl 3, but i dont see a change in the damage of any cap ship or structure, it did hovewer affect smaller ships.
Leviathan class lvl 6 ability founder command ship dont seem to affect other ships or structures in the radius, tested with cap ships and 2 cruiser types and weapon platform.
keldon class, domestic intelligence: aoe radius with positive benefits but i dont see the effect affect anyone in the radius. that includes normal ships, cap ships or structures.
Precicion phaser focus says it increased the range of well pretty much everything that has a phaser, but when i checked the range of orbitol weapon platform with the alt key before and after the different uppgrades i didnt see an increase, i didnt check ships or the starbase.
i noticed that when i researched missile damage the enslaver class also increased its phaser damage. I think this also affects the phaser damage of some of the other cap ships if not all, i did notice that their phaser damage had increased after i researched missile tech "mark IV comp, class 6 comp and tricobat devices". Ion damage was affected aswell. However the phaser damage on the weapon platforms was not affected.
the improved plasma shunting/increaed phaser reserrve/nadion emitter colimation and increaed relay efficiency seems a tad wasted due to the few things it affects, only 2 ships and no structures seem to be affected by it according to the text.
the devestator class glory to the founder ability increased the phaser damage of virulent class ships but not barkus class ships.
Keldon class lvl 6 ability flickers to another icon when mousing over it.
I think i am geting confused here, it may be because some abilities that are listed as having a radius are in effect covering whole grav well or just affecting certain ship types or something other are affecting the numbers shown making me misinterpret them. Anyway just a few things i came across.
Working as intended. The primary effect of this ability is to prevent mutiny by the Cardassian forces.
Working as intended. The radius effect only works on Jem'Hadar frigates, the buff is well wide, and doubled on Jem'Hadar frigates. The radius shows the suicide range. If you lose your Founder, Jem'Hadar in range will kill themselves for their failure.
Working as intended. The radius effect is the same as the first, preventing mutiny. The buff is applied well wide, and only to Cardassian frigates.
This would be because the plasma torpedo has a longer range and is the indexed weapon, that would be the range you see when you check it.
This is because some lazy tard(me I guess) hasn't updated the strings on them. It isn't missile research, it's polaron weapon research, which covers both polaron beams, and polaron torpedoes.
All Breen upgrades would be a waste then, as they only upgrade Breen ships. If you want self reliant frigates that don't need support, the Breen are what you got. They're tough for their logistics usage, self repair, and have an energy absorb to feed their ability cost.
Working as intended. Jem'Hadar frigates with the ability are the only thing buffed, as above.
Don't get discouraged by all the intended behavior, keep posting when you find something you think is wrong.
I'll add the polaron research to my todo list. I've already fixed the last bugs you found.
Dang hehe, oh well i guess its a good thing there aint many bugs around. ![]()
Romulan: imperial tribute station research icon is black when you look at the icon but when you mouse over it, it changes to a picture.
Debris Vortex uppgrade for starbase is not a debris vortex at all but something else entirely, it opens up a cloaking device and string not found ability for the starbase.
Frontal Deflector Shield opens up a string not found ability whcih targets enemy vessels. No idea what it does, but its def not the standard frontal def shield. ![]()
And he adds more forgotten string entries to the todo list...
A new patch was just released making me unable to play this awesome mod online with my friends.
How long does it usually take for the developers to make SOA compatible with the newest patch? (Trinity 1.31)
Are we talking weeks or months here, just curious otherwise I could revert to an earlier version of Sins ![]()
Hehe, one bug eliminated is 1 step closer to perfection! ![]()
If you're going to be looking at strings, several of the diplomatic missions lack strings. I can't tell you which ones because they lack string entries.
The hotfix didn't break the mod. If you can't play online, it's an unrelated problem. The Diplomacy server seems to be having a brain fart at the moment, so perhaps that is the issue.
The disrupter platforms of the klingon has damage type : gaus damage.
The research Romulan Disruptor Advances requires a missing string. (klingon research)
Research Romulan cloak advancements also requires a string not found. (klingon research)
Klingon ability high power disruptor requires you to have 7 klingon martial labs, if you research it and have below 7 labs it dont work. This is different from other abilities that affects weapon platforms. But maybe its because its an ability. I reckon it maybe is, just thought id mention it. Its quite powerful so maybe its fitting. ![]()
I have to say i have very little clue what many abilities do, as you prob know from seeing my misplaced bug report above, maybe you could add some informative text to some of the abilities? No biggie though i guess, sooner or later you understand what they all do i reckon.
Whats up with the 6 number of portraits? Only 5 races but 6 pictures.. hmm, hardcoded with 6 or do you have something planned?
The bird of deaths lvl 6 ability "dahar master" dont show anything happen when you take it. It should supposedly inncrease various stats including a tiny bit of cooldown but i dont see any change when i take the ability.
This mod is just abouth perfect, the only thing i can think of would be more unique pics for the various research/ability stuff.
How do the changes in 1.3 impact this mod? Does this mean pacts are fixed?
Yet another forgotten string, the damage type is actually right, just without the update to the string to be disruptor. It needed to stay separate to still give the disruptor platform specific upgrades, the weapon type is still upgraded by disruptor research as well.
Abilities being treated differently are indeed to reason for having them disabled when the labs are lost.
Dahar Master is a self applied buff that fires on damage taken. It lasts for 4 seconds, and stacks to 20. So, if you take lots and lots of damage, you get a huge increase out of it. If you're not taking damage, you get zip.
It might be broken as well, it's a performance issue regardless, but the setting could possibly disrupt firing of the effect as well. So if it doesn't buff even while you're taking damage, that's the cause and it will be fixed in the next patch.
The portrait issue is just due to the bugged work in progress UI.
Description strings long enough to explain the less straight forward abilities aren't possible in the current UI. I would need a lot more space for that. You'd have to completely strip out the flavor text, not something I'd mind personally.
Edit: In 1.3, pacts should be fixed. The AI should also be researching and utilizing diplomacy features much better as a result of the changes to the diplomacy engine. There are also numerous bug fixes and performance improvements in with our update, as well as some balance work, particularly in regards to envoys. High research envoys can gain relations boosts much more quickly than previously. Feedback on the ease of forging alliances would be greatly appreciated.
Goody goody. I tried playing with the Borg just now and it went miserable. ![]()
I dont recall but having several culture centers on the same planet do stack right? I had 3 on my homeworld now to hold off the predations of the federation but uhu.. Didnt help at all, they werent upgraded with % to culture and resistance though but thats only cause it cost me frickin 12 points per lab.
But still it went down and pretty fast to boot, this was really strange aswell cause ive never ever lost due to culture with any other race and i hadent uppgraded my culture power then either. Hmm, got any suggestions for me?
Borg culture does .2 instead of 1 per tick. However, your capitals start with +40% oppression, so it's still quite surprising that you lost your home world. It will be front loaded in the next patch so that you have resist even before doing the upgrades, so this should be less of a problem. The intent is that you be able to hold off culture easily as the Borg, but be incapable of pushing culture yourself.
I take back what i said earlier about the music being repeatative.. The files are all there, but the soundmusicdata doesnt play everything in the sound files. This is NOT a good thing. Remember Sins loads everything in the folders whether it is used or not wasting resources. If it is not being used it needs to be removed from the mod.
I already fixed a few things graphic wise
1) warp effect now uses correct texture
2) wrong texture for the oberth class. How did it wind up with the excelsiors texture?
3) Added new Skybox's intended for the diplomacy version of SoA2.
I am not done yet. I just scratched the surface. I checked only the fed meshes so far. I still need to look over the rest of the factions. When i have what i can find wrong (and can fix) ready ill make a small patch to download.
Thanks Psycho. Ill try to get a few cap ships up and running i think i had zero last time hehe.
Apologies if asked/answered already, just a couple questions.
(Both with using the latest Entrenchment version)
First, Starbases - They seem to have gone from an extremely powerful defensive structure, to now seemingly little more than glorified turrets, was this intentional or just over balancing?
Second, Borg - Lost 8 level 10 cap ships in as many minutes to assimilation, anyone have a suggestion to counter this? Have tried supporting them with the .. forgot the name already, the cruiser that builds bases and has the anti assimilation ability, but they get eaten alive. Given that it took alot of hours and the wiping out of 4 other AI Unfair races to get my Caps to 10s, this seems a little.. out of whack. Perhaps thats just me personally though.
Also, not sure if it was just in the last couple of games, but the Klingons seem to struggle with Cap ships, not only were they rare to encounter (wasnt losses to another faction, 2x Klingons allied @ Unfair in Klingon/Romulan areas with myself sitting as the buffer between them and the Romulans) but the few I do see, were lucky to be at level 3.
Borg research: regeneration cycle unlocks string not found.
the borg starbase uppgrade to the very right on the menu has string not found.
Borg imperial tribute station research has the same black->visible when mousing over it as i mentioned in an earlier post for a different race so prob using the same string or whatnot.
And i agree on the take over cap ships with the borg, its way to easy.
Starbase strength was absurd. The current starbases are still very hard to kill, and unload plenty of firepower. If you have problems with them blowing up fast, ring them with secondary targets. SOA2 isn't vanilla Sins, the ships are not set up to focus their weapon fire on a single target. When a single target is all you give them, they get to kill it much faster.
It happens when you fight with your shields down. Don't. ![]()
You spent hours wiping out four other unfair AI's, hence you lost. This is an absolutely predictable outcome. I'm sure someone out there can, without aid, beat a Borg AI that has had hours to build up, but I doubt they classify as human. The Borg are not supposed to be a 1vs1 race, but a cooperative effort. If the Borg were an equal to the other sides, they wouldn't be the Borg. Unless the AI is severely borked and they sit around doing nothing, your level 10's are about as effective as a flyswatter at that point and wouldn't have helped regardless.
Hi guys,
Great work with the mod..i just have one or two erm..queries...dont worry i'm not trying to rip this mod apart at the seams...i think its become more than just a mod..its a.....legacy.
anyway..first of i installed the 1.21 version of the mo..."Legacy" for diplomacy and yes worked fine..then i downloaded the 1.30 update amd copied and merged downloaded files and folders with those already in the sins diplomacy sins SOA2 mod folder...now the game dosent even start up...i double click sins dip icon..screen goes blank..does nothing...for ever..i have to ctrl+alt+del the hell outta there..oh and i have not yet update the actual game of sins dip to the new patch (1.31)...still running v 1.21.
Lastly..the constituion class explorer vessel....warp nacelles...are they only meant to glow blue on the insde...i mean the parts of the nacelles that are opposite each other...or..is the entire nacelle that is visible..i seem to remember these being warp coils..meant to glow blue...or have a blue tint..or whatever you call it
sorry seemed to go off on a tangent but if you could fill me in would be nice
...oh one other thing..the graphics for when starships are at warp...or phase laning...is it meant to be like a greyish smear across space..i remember in a previous version of SOA that it was actual star streaks going past...awesome..not any more though
...also a warp flas as a warp charging graphic would be cool..just my two cents...anyway once again brilliant outstanding work..keep it up
you friend from the UK...South Yorkshire....Sheffield...a little house in the middle of handsworth
Ryan
Welcome Guest! Please take the time to register with us.
- Richer content, access to many features that are disabled for guests like commenting and posting on the forums.
- Access to a great community, with a massive database of many, many areas of interest.
- Access to contests & subscription offers like exclusive emails.
- It's simple, and FREE!

