Unveiling - DG App - Are you listed? #2
Because Your Mom is!
Hello guys,
I've been working for awhile on an application that collects information about fellow players, interrogates/organizes it, and gives some options to put it to use. With almost 800 psuedo-recent players, there is a good chance your in there. Check out a few of the screens below.
[images removed by moderator - personal networking data]
Don't go flipping out if your listed above; I temporarily altered the data so the screen shots are impractical for the viewers use beyond this demonstration. There is also quite a bit more data then then is shown here, approximately an equivilant number of player number records as player name records and over 900 related but seperate public IP address records, all containing their own data sets within.
The application is quite functional and I continue to improve it daily. If you would like to become involved with the front end/UI development, especially if you are familiar Action Script 3.0, then send me a PM. Feel free to drop any comments/suggestions in here as well.
BTW, I know B-Godlike/B-TheKingsDagger is now Tyranid. I simply have not played him while he has had that name, therefor this is not reflected in the DB ![]()
Also, if this is a double post the please excuse me. Seems like there must have been an error earlier this morning. If SD is blasting my post, then at least PM an explanation.
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Ghetto Reply follows :))
Thanks for the feedback, Kryo. Everyone must be dazzled by pictures and missed the part that said "I temporarily altered the data so the screen shots are impractical for the viewers use beyond this demonstration". The results were scambled to retain a sense of privacy as the correlating names/player numbers listed are offset by over a page in both directions, they relate to nothing on the same page. If anyone listed actually checked they would see the data is inaccurate.
Sacrificial, anyone can do this with a P2P networking model in any game. Take a glimps at WireShark while your playing. I'm seriously considering adapting it to COD:MW2 in fact. Anyhow, I had not really planned to release it publicly, or with/without such features necessarily. That is up in the air now but even if I did it would be with an empty database. My point has not been to disseminate the information I've collected myself.
Port based attacks :/ Anyone who knows what they are doing can collect this data and run nmap/metasploit themselfs.
The real feature of my application is the logging and capability to associate the information and generate useful conclusions. Simply based of the public/internal IP's it is possible to determine if somone is playing from work, with friends from the same network, with different accounts, from multiple locations, and their geographic location typically narrowed to a city's metro area.
The player numbers allow you to determine if someone has changed their account name, and use it to look up statistical info, ect(I also use it as a central/control record in my DB). The port scanning, ping utils, re-routing, ect are efforts to build robustness and to satisfy my own security-related lusts :))
I brought this to you guys as a disclosure and eye opener of what is possible with a little effort and perhaps a few ideas or contributers if interested. IP addresses and open ports in a "Public" network such as the internet(the only one last I knew) are exactly that, public. Still, anticipating some may be concerned, I took significant precautions by obfuscating and mis-representing the data so it is effectively useless.
I like SD and the community here. I would like to keep the project in these bounds. So far the reception has not been great, but I'm leaving it up to SD and the community to decide if you want respectively guided development/discussions or if I should go elsewhere with my work. I'll specifically prompt my beloved improv moderator Kryo for SD's count on this. You will hear from me soon should the response be positive.
--also, thanks for reading attentively Pacov.
Best~!
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