Problems by importing meshs

using 3ds Max

Hello again,

 

i using 3dsmax 2008 for inport, edid and export the Sins of Solar Empire Mesh's. Importing the orginal meshes from SoSE is no problem. Importing my own meshs is also no problem.

 

But now i watn to import the meshs from the BSG Mod (for Re-skinn) and it doenst work, Max thays there is a problem in the Header...

 

what can i do?

4,636 views 6 replies
Reply #1 Top

Are they in binary format? Thats the first obvious thing to check.

Reply #2 Top

How can i check this?

 

I thought das evere mesh file is codinglike the other.. are there diferrences?

Reply #3 Top

Text and binary versions exist, open it in a text editor to check. If it has TXT at the start its text, BIN is binary (this is the header).

If you are using the max sins tool thing, it only supports binary .mesh files. Thats why I suggested it.

Reply #4 Top

Ah thank you very much i will test it. :)

 

And ho can i change text in BIN?

Reply #5 Top

Carbons tutorial has a good part on converting from binary to text (at the bottom, see "method #1"). To convert the other way - text to binary - you put "bin" where "txt" is. (I think, I put it on a shortcut and just change the mesh file long ago).

 

Im sure there is some tool around here to make it far easier than typing it but I never got round to trying them since i've been working on my max tool heh.

Reply #6 Top

Ok Thank you very much, it works :)