first analysis of DA

warp strike: good ability, the core of the demigod,cost and dmg are calibrated even if the last adding the crit could be too imba, resulting in a 3000 dmg in 7 second(hard to test it anyway)

 

warp area: weaker than thought, the immune part makes it good but jumping too much makes you lose the main target and basically its a aoe but weak since its not  pbaoe, imo need some trick to make it a bit better, maybe if less than N targets are available the first AND the last will be on target resulting in 2x dmg on a single target, thats good imo

 

spine attack: its a very good cast, fast, good dmg and everything, the only problem is it makes the DG too much caster and mana dependant but otherwise it would be too much strong(maybe i will lower a bit both dmg and mana cost )

 

shadow swap: another core ability, i think its balanced or even could cost a bit more

 

elusiveness: hard to value, in the normal games autoattack is not an issue, but in high gold/long games could become useful, overall i would buff it a bit

 

demon speed:good skill and balanced

 

assassing speed: i would tune it down a bit

 

precision: its probably balanced thinking of some long games but overall i would tweak it a bit

 

 

 

4,334 views 9 replies
Reply #1 Top

elusiveness: hard to value, in the normal games autoattack is not an issue, but in high gold/long games could become useful, overall i would buff it a bit



demon speed:good skill and balanced



assassing speed: i would tune it down a bit



precision: its probably balanced thinking of some long games but overall i would tweak it a bit

I actually think these need to be buffed/ combined cause they are not worth the skill points right now

Reply #2 Top

the point is normal speed is good always whatever the setup, the options etc are

 

while elusiveness and assasin speed are worth only in a very high equipped game ie with high money or low rating high tower etc etc

 

same as the build, demon speed is good in a caster and in a melee build while the other 2 are not

 

for precision i told it need a tweak so i agree with you

its just math

1 talent for 10% chance of 1.5 crit means a 5% dps increase

while the last column gives 2 % attack speed and 6 dmg, assuming 200 dmg (high for the start) its about equivalent BUT it gives hp and mana and armor that at start are far superior

 

crit row should be more dps while less survive

 

2x crit is maybe too much so id say something like 12 24 36 50 % chance of 1.5 crit

Reply #3 Top

In extremely late game level 20 games DA's 3 passive abilities should make him amazing. However, in every other game it seems to make him just a super minion and nothing more.

Elusiveness is fine as is. If you want a bit more dodge you can easily get the Assassin Boots and nearly be capped. 

Reply #4 Top

the point is normal speed is good always whatever the setup, the options etc are



while elusiveness and assasin speed are worth only in a very high equipped game ie with high money or low rating high tower etc etc

perhaps a good tweak would be to combine the elusive/crit trees and nerf them slightly and then create a whole new tree with something else? but then we won't officially get the dg's till next year

Reply #5 Top

Personally I thought his abilties were too mana intensive after level 5. His overall stats means he cant stay and fight in combat so relies on his abilites. Which are very mana expensive as stated ><

Personally I think he needs buffed in damage and his speed increased to 6.3 AT THE START. He just cant deal enough damage before being sent back home which seems daft on a Assassin and a demon

Also I think his warp strike is too expensive until he gets to level 15. It should become mcuh more expensive then
His Warp Area (creep wave wiper) is again too expensive for an 'AoE' and the level 15 version of it... well bluntly, sucks. It doesnt need knockback. It needs more damage or a greater AoE and attack count

However he is Easily the coolest DG EVER made

Reply #6 Top

shadow swap: another core ability, i think its balanced or even could cost a bit more

one inconvenience i found about this skill... when teaming up with a DA (i chose erebus) i found it hard to coordinate team attacks. for example, if a target started to get out of range DA would shadow swap and i would swarm to try get ahead of target (wasting my swarm for no reason since i have to run back) missing my combination of both swarm and bite. 

to get to my point quickly, i think shadow swap should have a unique visual queue for the duartion of the cast time (eg. the animation that pops up above an target when MotB is used, but this time on both target and DA).
At least now we would know what to expect when coordinating attacks.

Reply #7 Top

well nothing wrong about adding some animation but its enough to communicate to your team what you are doing

Reply #8 Top

Quoting _Golgoth_, reply 5
Personally I thought his abilties were too mana intensive after level 5. His overall stats means he cant stay and fight in combat so relies on his abilites. Which are very mana expensive as stated ><

thats right but its balanced

his abilities gives both MOVEMENT AND dmg, both very good, he realy cant  get both at a cheaper price

 

Personally I think he needs buffed in damage and his speed increased to 6.3 AT THE START. He just cant deal enough damage before being sent back home which seems daft on a Assassin and a demon

 

dont agree

he has passive speed and good chasing, if he had speed tooo hed be a beast with blink, no thnx

 


His Warp Area (creep wave wiper) is again too expensive for an 'AoE' and the level 15 version of it... well bluntly, sucks. It doesnt need knockback. It needs more damage or a greater AoE and attack count

 

yep

 

However he is Easily the coolest DG EVER made

 

rook is still very cool to me but yes DA is imba :D

Reply #9 Top

@gkrit: I'm not sure he needs an animation like that. For me, at least, part of DAs strength is the confusion that he can create, which I think was designed on purpose (though I could be wrong in that). Another animation would make it too easy to spot. I actually think an overall warp cooldown of a sec or two might work better so that you can't shadow swap and then warp strike immediatly after. DA should have to sacrifice positioning in order to open up another demi for attack.