SpaceMines

Is there some strange trick to SpaceMines that I am missing?

I can't get them to work at all. Custom Mines on a Custom Race = Minidump, Sins Mines on a Custom Race = Minidump, Custom Mines on a Sins race = Minidump. I may just give up and place the mine abilities on mine shaped frigates, but that seems defeatist.

And I know it's something the behind the scenes about the mines themselves causing the issue, as the buffs all work fine, but it crashes the instant it looks at the mine entity.

Has anyone had success creating new Mines?

just for the record, yes I'm properly adding everything to the entity.manifest, and No it's not spawning the mines as part of a buff chain causing the issue, because the same buffs with Sins mines on a Sins ship work fine.

6,653 views 7 replies
Reply #1 Top

I know you can at least do Sins Mines on a custom race, the TEC ones work fine on the Rebels and Empire in Requiem. I can't give you much more help than that though...

Reply #2 Top

Are you adding to the number at the top of the entity.manifest file?  

 

Just making sure.

Reply #3 Top

Well, given the information that it Can work, I started again. Long, story short:

It turns out that whilst neither the mines nor the ability reference it, CreateSpaceMine requires an Ability-0 point on the mesh of the unit that is spawning them to work.

This would probably be fine if I were simply making a minelayer unit, but it means I would have to edit go half the ship meshes in the game. but I'm just going to make the ability spawn a dummy frigate that spawns the mines.

Reply #4 Top

Can u please be more specific ?  The coding of the entity or ability would help us resolve this faster and quicker. Other than that It can be done and works so well I might add

Reply #5 Top

Sorry, Wasn't clear enough in the second post, Got it working in the end. It was the models lacking an Ability-0 point that was causing all the crashing.

Reply #6 Top

So how did you add this point ot the model?  I've done some crazy stuff with entities but never any model work.

 

Reply #7 Top

Convert the mesh file to a txt if it isn't already and then edit it like normal enities.