Yes, it has been in development for a very long time, but sometime last year ( march, I think ) , they decided to cut away a lot of features and redesign the rest, so the whole thing got very..well, inconsistent, if you know what I mean.They got really confused after the re-design, according to some interviews, so one could call that a rushed-out product
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Well, to be more accurate, you would say they cut away a lot of features and 'forgot' to redesign all the other features that depended on them. Thus we have, for example, the ability to feignt or ruse in combat and win just about every time, because those tactics will never fail. In the original design, they required a high experience troop leader and you had a chance even a high level leader could fail to pull it off. And if you failed you got stomped. BAD.
And we have, for further example, the flood of messages in the sitrep about stuff that is of absolutely no concern to us (especially in the tech department), because at one time you'd have to use IFPs to go and fix things so that the tech delay didn't happen.
Lesson is this, if you fire all your designers, never redesign a product in mid-production.