Dynamic Origins map testing
http://www.sendspace.com/file/xb5diwIf anyone is interested in giving some feedback, I have a map that I'm about to upload / release but could probably use a little playtesting.
The purpose of the map is to create a random Sins campaign that follows the storyline of the Sins universe. It is intended for single player or for epic multiplayer games. While the map is large (290 planets), there are many randomized planets and many low value systems, so it isn't quite as big as it seems (maps usually have closer to 200 planets). It is also very replayable with different planets and alternate routes around the map each time.
v0.93 Wormholes should now all be working
Setting:
The Terran worlds are in disarray, but the 5 strongest have plans to start re-unifying the planets in their region. Unknown to them, the Vasari have arrived in the cluster...they barely have a foothold in the outer edges of the Terran systems but their Evacuators are poised for rapid expansion. Meanwhile, in their exile the Advent have splintered into two factions...once they resolve their differences, they can resume their quest to return to the Terran cluster.
How it works:
Players are randomly assigned to one of the race starting positions. If you really wanted to play a different race, just restart. There are 5 Terrans, 3 Vasari, and 2 Advent. Each starting position is a little different and while some are more marginal, they generally have easier worlds to grab. The first capital ship is NOT free...a decision must be made to stretch for a capital or immediately start expanding with low tech ships. The exception to this are the Vasari...they only have a foothold on asteroids, but they have arrived in their powerful Evacuators...
I have done a significant amount of testing in both Sins and Distant Stars, and have come back to tweak race starts and parts of the map MANY times. I know not all the starting positions are equal, but everyone has options available to them...ultimately the goal was to dynamically create the Sins universe for an epic campaign, BUT I think this map could actually make for some very interesting FFA situations in multiplayer where people can't just go into the map with pre-planned alliances...they would have to make decisions based on who is near them.
The map should work just fine with any mod that has TEC, Vasari, and Advent. I have been using Distant Stars with no problems. The plan was to make a map with a little RP value for the Sins universe, but once I am satisfied with this one, I'll make a version that doesn't force the starting race so it is friendly to all mods and player preferences.
Known Problem:
Sins does not appear to be using the correct racial player portraits for the race you are set to. The upside of this is you can pick any portrait you want from any race, the downside is that other player portraits do not depict their race which can get kind of confusing unless you have seen what ships they are flying. I have been trying to fix this for a day and after scouring the mods section I am starting to think it is a bug because I'm pretty sure I have set the parameter correctly. If anyone knows what I'm doing wrong, pls let me know... I have another thread where I ask about this:
https://forums.sinsofasolarempire.com/364928