What is the metaverse for?
from
Stardock Forums
In all the threads here about how to score games, there's been a few posts trying to concentrate on the player's overall score, but they've been swept away most of the time by game-scoring ideas. I think it's worth having a proper discussion on what the goals of the metaverse are - even if a lot of them conflict. Then, we might be able to figure out a new method of eroding scores, and a better player scoring system than
(sum of all degraded game scores) / sqrt (number of games)
Assumption: We have just been given a perfect system to score a single game, inspired by GOD. Everybody is happy with this system - it reflects the player's skill, their speed, and their dedication (i.e. the real-world time spent on it). It cannot be milked. It will not change. No-one questions the game-scoring system in this thread.
Okay, here's a few ideas. I didn't make them all up, some are ripped off from other posts, some conflict with each other, and I don't agree with all of them.
- The devs want as many games submitted as possible, that means more data for their machines to churn through and learn from. Even losing games should be submitted, since they let the devs see the AI winning. People shouldn't be punished for submitting these.
- A newbie with natural talent for the game should be able to churn out some tough games and immediately see that he's quite good compared to the average player who's been submitting average games for a while.
- An average player should be able to submit average games and see
some recognition, not just with long-service medals, but in
the score.
- Scores should degrade to some extent, so you can't have someone submit a stack of top games, hibernate, and still be ranked no. 1.
- Someone who's submitted a bunch of games should have to stay active to keep their rank, but not feel disadvantaged compared to newbies.
- The final score is like a chess rating, and you can use it to compare player skill.
- The final score is just an abstract number.
- The top-ranked player is:
a) the person with the most high-difficulty experience of anyone
the person who's beaten the toughest scenario in history
c) the person who plays 24/7 and submits normal gigantic games like
clockwork
d) the newbie genius, who "sees" everything about the game, rocks
up, and can post crippling wins (but not maso... yet...)
right off the bat, with no learning games tying him down
e) the person who's showed the most skill in the last day/week/month
f) some combination of the above
Chuck in whatever ideas you want, and we'll see where it goes. If we get a better idea of what the metaverse is for, then we can find a better way to score it for that - but not before.
(sum of all degraded game scores) / sqrt (number of games)
Assumption: We have just been given a perfect system to score a single game, inspired by GOD. Everybody is happy with this system - it reflects the player's skill, their speed, and their dedication (i.e. the real-world time spent on it). It cannot be milked. It will not change. No-one questions the game-scoring system in this thread.
Okay, here's a few ideas. I didn't make them all up, some are ripped off from other posts, some conflict with each other, and I don't agree with all of them.
- The devs want as many games submitted as possible, that means more data for their machines to churn through and learn from. Even losing games should be submitted, since they let the devs see the AI winning. People shouldn't be punished for submitting these.
- A newbie with natural talent for the game should be able to churn out some tough games and immediately see that he's quite good compared to the average player who's been submitting average games for a while.
- An average player should be able to submit average games and see
some recognition, not just with long-service medals, but in
the score.
- Scores should degrade to some extent, so you can't have someone submit a stack of top games, hibernate, and still be ranked no. 1.
- Someone who's submitted a bunch of games should have to stay active to keep their rank, but not feel disadvantaged compared to newbies.
- The final score is like a chess rating, and you can use it to compare player skill.
- The final score is just an abstract number.
- The top-ranked player is:
a) the person with the most high-difficulty experience of anyone
c) the person who plays 24/7 and submits normal gigantic games like
clockwork
d) the newbie genius, who "sees" everything about the game, rocks
up, and can post crippling wins (but not maso... yet...)
right off the bat, with no learning games tying him down
e) the person who's showed the most skill in the last day/week/month
f) some combination of the above
Chuck in whatever ideas you want, and we'll see where it goes. If we get a better idea of what the metaverse is for, then we can find a better way to score it for that - but not before.