Texturing

I created a new ship and textured it all up, but when I build it in game it is the player color.  I did some searching and found out that it is the alpha channel.  I'm not sure how to adjust it and do anything with it.  I use Gimp by the way.  Any help would be appreciated.

4,330 views 5 replies
Reply #1 Top

Go to colours - components - decompose - RGBA. Makre sure to keep both the original texture and the decomposed one open whilst editing though. Then either paste the teamcolour texture into the alpha layer or bucket-fill it black and go to colours - components - recompose, and the original texture will change. If you bucket-filled it black then the image will appear transparant, but as long as you save it in a format like dds then the other channels will still be preserved.

Reply #2 Top

The decompose/recompose don't always work... specialy if the alpha is not black and white but use gray level...

In my case, i open the color texture, add a alpha channel, add a mask to the alpha, paint place where team color need to be, color invert, apply mask and save to DDS...

Mask need to be inverted since sins work in the reverse way that all usual 3d software.... if your save your file before invert the mask, use a xcf format... other format support layer but not mask... these XCF file will be you base if any modification is needed later...

It is the way that i have use for remake all texture from the BSG 13th tribe mod...

Reply #3 Top

Thanks for the replies.  I found an easier way to do it though.  Here are the steps, first click on the Image drop down and click flatten Image.  This will get rid of the alpha channel that Gimp makes for you.  Then right click on the layer and click add layer mask; a window will pop up, then click black and click add.  That's it, then save it ass a dds and your good to go.  

Reply #4 Top

You can also turn off team colors in the game options.

Reply #5 Top

If you have photoshop available in the Layers menu there is a tab called Channel which is where you can create your "Alpha Channel"

So essentially, create where you want to team colors to fall on the texture map for the ship (whichever file it may be) in a new layer above the "background" layer that is locked. Once you've got the basic coloring down, select the outside with your marquee tool or wand tool then right click to select the "inverse selection" and then right click again and "save selection" then a menu will pop up and ask you to name and save it... Save as Alpha channel... this might also help some with editing some of the menu graphical files available in the textures folder for modders... I love my Adobe Photoshop CS3