Warning: Product causes insomnia
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Well I'd been fooling around with a military game, but that style of play just isn't for me. So, I decided to start anew, but I'd up the AI level a bit this time.
So, medium galaxy, common, clusters, all subnormal.
I decided to go with the pacifists this time then added +60 diplo, +10 influence, and luck. The first map that came up had an isolated planet with virtually nothing else within 3 sectors, so I hit ctrl-N.
On the next go, Earth had a PQ of 20 and Sol IV had a 26. I'd never seen a PQ that high and there appeared to be plenty of other stars around, so I cranked up the military production and gave it a go. I had no idea just what a good start it would be. Just a few years later I had 14 star systems and constructors on the way to Influence, econ, morale and combat resources. Amazingly enough there is a second influence resource sitting in my backyard but when I found it, the Torians already had a starbase setup. No matter, I'll buy it from them in a few more years.
So, I save the game at 11pm so I can tune in Adult Swim on Cartoon Network and get a ride in on the ol' stationary bike. 1am rolls by and there I am...lying in bed wide awake, my mind racing through ways to culture flip the Torians is quickly as possible. Starbase? Influence mining? Building up my systems with embassies and such (They are totally hemmed in)? All of the above? Or should I just leave them be and let them hang around as a trade partner?
Scenario after scenario running through my adled brain...even though I knew I had to get up at 6. Every time I closed my eyes, the star map was there. The Drengin lie somewhere to the east. Possibly in the SE corner, which was almost devoid of systems. What would they do in their desperation? And where are the other AI lurking? And? And?
I'm telling you...Galactic Civilizations should come with a warning: This product has been found to induce insomnia and drain productivity in 9 out of 10 Terrans. Use at your own risk.
This warning provided in accordance with United Planets resolution 1072.3
So, medium galaxy, common, clusters, all subnormal.
I decided to go with the pacifists this time then added +60 diplo, +10 influence, and luck. The first map that came up had an isolated planet with virtually nothing else within 3 sectors, so I hit ctrl-N.
On the next go, Earth had a PQ of 20 and Sol IV had a 26. I'd never seen a PQ that high and there appeared to be plenty of other stars around, so I cranked up the military production and gave it a go. I had no idea just what a good start it would be. Just a few years later I had 14 star systems and constructors on the way to Influence, econ, morale and combat resources. Amazingly enough there is a second influence resource sitting in my backyard but when I found it, the Torians already had a starbase setup. No matter, I'll buy it from them in a few more years.
So, I save the game at 11pm so I can tune in Adult Swim on Cartoon Network and get a ride in on the ol' stationary bike. 1am rolls by and there I am...lying in bed wide awake, my mind racing through ways to culture flip the Torians is quickly as possible. Starbase? Influence mining? Building up my systems with embassies and such (They are totally hemmed in)? All of the above? Or should I just leave them be and let them hang around as a trade partner?
Scenario after scenario running through my adled brain...even though I knew I had to get up at 6. Every time I closed my eyes, the star map was there. The Drengin lie somewhere to the east. Possibly in the SE corner, which was almost devoid of systems. What would they do in their desperation? And where are the other AI lurking? And? And?
I'm telling you...Galactic Civilizations should come with a warning: This product has been found to induce insomnia and drain productivity in 9 out of 10 Terrans. Use at your own risk.
This warning provided in accordance with United Planets resolution 1072.3