Take two teams:
Team A: Armor and Damage upgraded giants + gold advantage + level advantage + all flags + 7 levels of war rank advantage
Team B: no advantage other than a health crystal right next to a choke
Any map in which Team B can have an unbeatable advantage is flawed to the point of being broken. Thats all there really is to it.
So lesson learned right? Don't feed the experience prematurely, move slowly toward a victory. The whole point of that map is those kinds of turnovers, don't condemn the map because you went in with general tactics and had the specifics blow up in your face.
Instead of trying to win we would have had to sit outside their choke for ~10 minutes just farming levels slowly. Maps which require this are poorly designed IMO. Your goal should be to kill the citadel in Conquest, not sit around til you are at least a certain minimum level to overcome a choke and pray to god that nobody on your team is foolish enough to buy giants (if this happens you cant farm levels and you lose). If buying giants results in an autoloss, something isnt right.
also, at warscore 3(?) their citadel should have had low HP. (~25k). A concerted rush should destroy it, so long as you can force back the enemy DGs.
You cant if they have the right DGs at that level. It takes them a second to get to their health crystal and they can completely jam the choke with mines. If you cant force back the DGs and you bought giants, you lose.
it's not quite a health crystal, but it's damn close.
No its not. The health crystal provides several hundred health per second (because one of its ticks is much less than a second). Its easy to overcome 15 hp/sec healing, impossible to overcome hundreds of hp/sec at level 9.
As long as you are nearby when the creep dies (nearby being ~LOS?) you still get the XP. You don't get the gold though.
I was trying to duck in and get XP but couldnt consistently do it without dying. Sometimes I'd get a bit, but like I said they were getting 4 levels to my 1.
Don't buy creeps until you can outdamage their crystal or outlast their damage(while hit and running their citadel) unless the enemy team is full of noobs. Exile is fine, you only made a mistake by thinking giants+all flags+many kills = win.
Like I said, a map is flawed if having every conceivable advantage other than the map itself means that you are actually at a disadvantage.
I can think of ways of winnng a lot on this map. But thats not the point. The point is that a map shouldnt have completely idiosyncratic tendencies that you must follow or you lose badly despite having a superior team. This one map requires that you follow a COMPLETELY different strategy (it buying giants is a TERRIBLE idea much of the time, dont try and win early on, war score doesnt really matter etc) that arent particularily interesting and arent based on rewarding who has the most skill. Its based on who knows the map idiosyncracies the best.
And trying to convince mixed teams that us buying giants = loss in many cases is a nightmare. If one fool on your team gets giants, thats a loss and I cant say that that is a good thing.