Regarding AI...I have to say..

It is somewhat better. Last night I played 2 games and of course there was at least 1 ragequitter per game - so common now it's a feature - anyhow - I was midly impressed with what the ai was then doing. In fact they mixed it up so much that i had to double check the score list to make sure it was in fact ai and not a player - that to me is a sign of improving ai quality.

 

Now if they could only do something about how easy the ai is to farm it'd be almost perfect imo. I'm no programmer but i'd be looking at how the ai's react when at 50% health or so - ie program a get the hell out of dodge button, or the ability to use health pots or something. Does ai even continue to purchase gear?

 

Usually i dont give ai any precedence at all, if someone drops it's almost always game over imo - yet with rage quitters being so goddamned common(one per game basically - cancer) it's nice when the remaining two players stick around and cope with an ai teammate - i respect people who do that.

 

2c

6,963 views 10 replies
Reply #1 Top

So Deepjay are you saying that ai is worth playing with. O:) (just kidding)

I don't think ragequitting would be such an issue if the ai was good, as long as you can have a good game and a chance to win.

 

Reply #2 Top

i agree, the AI is much better than it used to be but still much easier to kill than a human player. they definitely no longer do blatantly idiotic things like suicide on towers or go charge an enemy when they're at 10% health remaining but they still struggle to make the right call on when to withdraw and will usually duel to the death even against enemies they can't beat. 

Reply #3 Top

This is odd, I don't get why so many people are saying they see big improvements, maybe I just happenned to have encountered crappier AI, because I have not noticed very much difference at all, maybe marginally higher survivability, but it's close.

AI still does stupid things, it still seems to attack towers at bad times, had an AI Reg on my team spend the entire time chasing angels and other things like that. He also didn't run when the enemy Beast and Oak were approaching, basically dying 10 times in a row before the game ended, even though the player had several kills and assists and 0 deaths when he disconnected, and was decently geared up.

The Ai has like 3100 health in late game which really isn't enough. I don't ever see it as a threat offensively either. Rage Quitter is still practically auto-loss, even after the updates.

Reply #4 Top

Quoting Busdude, reply 3
. Rage Quitter is still practically auto-loss, even after the updates.

 

Oh yeah i still agree with that - my point was mainly that it has improved - that I have noticed anyway. For example a tower spamming Rook was still tower spamming - certainly not remotely to the level of a player but still - I have seen Rooks just suddenly try and turn into deathmatch kings once the player rage quits.

 

I reckon if they put in higher levels of self-survability awareness into the ai it would make a considerable difference to how well they perform. I was moreso impressed that the ai did things that were reminiscent of a player.

 

I doubt any ai ever will match a human skillwise-  they're just too predictable and cant react to human unpredictability - (well maybe 20 years from now they will) - but yeah, it softens the blow of people who cant handle being outplayed and having to quit because they're teary little bitches - quit, then spoil the game for the rest of the players who opt to stick around.

Reply #5 Top

I know the game isn't oriented around single player, but the AI improvements seem to only affect harder AIs.  I don't see any improvements on normal AIs.  If you pit normal AIs against hard AIs, its like the normal AIs suicide immediately and its like throwing gold to the harder AIs as fast as the normal AIs can come out on the field.  It was like that before but its much worse now.  Otherwise I say yeah there is some improvements.  (There is more wierdness though like running back and forth sideways between their towers while priests and archers pummel away at them.)

:cylon:

I think easy, normal, hard, and nightmare AIs should all use the same AI code-- all of them should act as smart as the developers are capable of programming them.  Easy AI should then get gold and experience nerfs, normal should get no buffs and no nerfs, hard should give some buffs, and nightmare more buffs still.

:thumbsup:

Seriously I can't skirmish with normal AIs on my team because they piss me off too much.

Reply #6 Top

AI will never be as good as a human without 'cheating' you just can't program those kinda complex dynamics. What would eb better would be a handicap system. Say a 4v4 player drops then the opposing team gets a 25% boost to all stats so they could effectively 3v4 without getting default wiped :P

Reply #7 Top

AI will never be as good as a human without 'cheating'
You can download a free chess program that can beat grand masters, I don't think the AI can't be made competitive.

That being said, I'd be fine with it just cheating.  Just make AI controlled characters give half gold and make them level up faster when they're more than 2-5 levels (the specific number isn't the point) behind the average player level.

Reply #8 Top

Quoting Obscenitor, reply 7

AI will never be as good as a human without 'cheating'You can download a free chess program that can beat grand masters, I don't think the AI can't be made competitive.
That being said, I'd be fine with it just cheating.  Just make AI controlled characters give half gold and make them level up faster when they're more than 2-5 levels (the specific number isn't the point) behind the average player level.

 

I hope you aren't serious. Chess has a very, very, very small amount of variable situations. A full blown modern game has billions upon billions of variables. Current AI could never emulate a human, maybe in 50 years.

Reply #9 Top

There's no catapultsaurus in Chess thx - and if there were, i'd prolly be playing Chess instead.

Reply #10 Top

Quoting Deepjay, reply 9
There's no catapultsaurus in Chess thx - and if there were, i'd prolly be playing Chess instead.

 

bahahaha.

 

I love chess, but it does need some cata's for sure.