Can we please fix the Pathfinding

It seems to me like the pathfinding on a UB is worse since the latest patch.

1) He seems to run into everything around corners in cataract and leviathan

2) If you click on a spot far away, he won't move.  

3) I'm in melee with another demigod. If he starts retreating the UB with swipe at a creep, do a 360, and start chasing

4) If I'm chasing a demigod through creeps, my UB will also stop to take a swipe at a creep before he continues to chase

 

2,675 views 3 replies
Reply #1 Top

the pathfinding is noticably worse than previous versions for some reason, but i've only noticed problems with corners...not refusal to move.

however, Frogboy posted up a list of 'priority issues' and pathfinding was on it

attack priorities have nothing to do with pathfinding. in no cases should your demigod be stopping to swipe grunts if you have a demigod targeted- your DG will swipe random targets while its on the move if the enemy is not in range though. Your problems sound more like lag or possibly mouse clicks that arnt reporting. 

Reply #2 Top

Chasing a moving Demigod also has some problems.  Consider this situation.

 

 

<--moving-- Enemy

 

                 ^

                 You

 

When you target the enemy your character will begin moving towards where they currently are, but doesn't entirely take into account that they are moving.  It does correct, but slowly, so your character moves more in a segmented arc instead of a smooth arc.  As such you're way better off moving all the time and never issuing attack orders until you are in melee range.  It's a bit awkward.

Reply #3 Top

i never really have issues with pathing on the UB, maybe only on curves...but you micro through that and its fine