Pantheon is garbage until Rage Quitting is dealt with.
To the two assholes who left during the first five minutes of my 2 pantheons this morning. Fuck you.
To the two assholes who left during the first five minutes of my 2 pantheons this morning. Fuck you.
lol! Go stack idols. You'll own their entire team by level 7. All you need is 4-5k gold after all to summon every minion in the game ![]()
oops, double post.
No matter how minor it is, handicaping someone for winning is flawed. Besides, as your level increases, the death timer ALREADY increases. They already have that in there.
I see night crawlers, and spirits all the time, plus generals get the idols.
Erebus gets two nightwalkers by default, most Oaks only put a point or maybe two into the Flag.
The Gold from kills should go to the citadel for upgrades, not to players.
5K gold is a a ton of money, more expensive than almost all the items people commonly purchase in games. The idols need to be cheaper, and the minions need to be better.
Sorry, you misunderstood. The idea isn't to handicap the winner. The idea is to boost the loser. The term handicap refers to the idea that the losers are handicapped in their ability and need some help. Handicap is a term sometimes used in games such as bowling where your scores, or abilities are artificially boosted.
I wasn't implying to bring down the winners. ![]()
Also, the death timer idea is about having the timer start very small and work its way up. Currently it starts high and gets lower if you use items or citadel upgrades. The idea here is that in the early game missing out on 30 seconds can be detrimental to team development. So starting the death timer at lets say 10 seconds at level 1 and increasing it with level helps out players at lower level and doesn't affect players at higher levels any different than it does now.
I hope that clarified the idea some for you. And please note, it's just an idea tossed around the forums as something that could POSSIBLY add to the fun of the game and alleviate the problem of low level characters dying so easily and missing an important amount of xp and gold from creep farming in the beginning segment of a match.
Can you see how boosting the losers is bringing down the winners? It's a binary system. All that matters is the realative strength.
Pretty much true.
With all due respect, catering to rage quitters solves nothing. At the end of the day rage quitters do as they do because there is no consequence for thier actions. I don't consider myself "hardcore" for wanting to finish a game.
I'm simply getting fed up with the bullshit. 90% of all the problems I encounter in demigod stem from quitters and droppers.
Desyncs, server splits, matches not counting, and favor not saving all result from people leaving the game, and it's getting old.
Spare me the morality speech, I'm tired of having my DemiGod experience ruined by selfish twats who simply rage quit until they find a game they can win.
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