The gold you get from killing a player needs modification.
In its current state novice player who die more as one would expect can really spoil a game and are subject to a lot of abuse due to it. If their deaths were not worth as much gold and had less of an impact on the game it would definitly make for a better environment for novice players. Death already has its strategic disadvantages as in losing position on the map etc so I do not think it would turn everyone into a kamikaze. Some thought should be put into perhaps the gold they give be relative to a performance score during the game much like the favor calculation. Novice players tend to get less favor points by the end of the match so there must be a metric already in place that may be able to put into it.
some ideas.
- Diminishing returns if they die too consecutively(to a player).
- Gold you get is based on a similar metric as favor points.
- Some combination