King of Blades

     King of Blades

                                               

 

[Name]: King of Blades (Real Name Serik Khanu)

[Type]: General

[Alignment]: Light

[Appearance]: Tall built warrior, large beard and white eyes. The King of Blades carries a massive two handed sword and wears a large empty sheath on his back. He comes equipped with a nose helm, arm gauntlets and leggings. Shirtless, he is covered in scars from many battles.

[Strengths]: Strong Against Melee Demigods

                     High Survivability

[Weaknesses]: No Ranged Attack

                         Little Area Damage

[Background]: In the days when the barbarian hordes amassed war bands and descended upon the Nobles of Esuram, the shedding of innocent blood was common sight. The once mighty Seven Nations dwindled to three as one after another fell to savage kin. In the country of Ghol, the three remaining nations gathered their forces in a valley known as Bloodrock; it was there that they would attempt to hold back the seemingly endless waves of barbarians. Serik Khanu, son of Gravus Khanu, leader of the armies of Ghol, stood with Durok Nessin, King of the Shorites and Elathan Hern, High Priestess and leader of the Heru people.

 

Every assault left them with fewer soldiers and little hope for survival. Serik’s spirit did not waver, nor did the spirits of his warriors, as they lived and died for the fight. The Bloodrock Valley was a paradise to them. Each one, including Serik hoped that they would find a warrior who was worthy enough to end their life. Weeks turned to months and the three leaders began to exchange hostilities towards one another.

 

“Barbarians fight with rage not skill, the only thing they have on us now is numbers. Did you think it would be easy?” Serik said as he spat blood onto the battle worn soil.

 

“You’re the one full of scars.” Durok snapped.

 

Serik laughs “Perhaps that’s because I’m not hiding under the priestess’ skirt!” A few of Serik’s warriors laugh with him.

 

“I find that offensive Serik, you would do well to learn the Heru ways. Your people are strong yes, but severely lack in morals... just pray I don’t confuse you with the enemy.” said Elathan.

 

Serik’s warriors may have got them this far but he knew all too well that Elathan’s healings had sustained them.

 

“Our numbers which were once thousands are mere hundreds now. Be thankful for every footstep you take… every breathe...” said Elathan, still mourning the deaths of her sisters.

 

“Perhaps today you will see the strength of the Ghol people. Scouts have reported a gathering larger than anything we’ve faced before… just stay behind me Elathan and I will show you how honor goes beyond the grave.” said Serik.

 

Hours later they were assaulted with the remaining barbarian horde, greatly outnumbered they fought with all their might. As Serik’s warriors fell their blades took life upon themselves and continued to fight long after their masters had died. Soon there was few left living. Durok and Elathan watched in awe as Serik’s injuries did not cause him to falter but instead empowered his wrath. He charged blindly into the fray with an army of blades in his wake.

 

Needless to say, the barbarian expansion was halted for good that day.

 

[Abilities]: The King of Blades, much like Oak, can rely mainly on his summons or spec out a build that makes him more Assassin oriented. His passive abilities require him to take damage to receive the benefits. This may encourage players to stay in battle longer.

 

Ability 1: Honor Rebirth (toggle) – Summons spectral swords from allied corpses that will follow the King of Blades and attack enemy units. While Honor Rebirth is active the King of Blade’s mana regeneration is halted.

            1: Summons up to three spectral swords from fallen allied corpses.

            2: Summons up to five spectral swords from fallen allied corpses.

            3: Summons up to seven spectral swords from fallen allied corpses.

            4: Summons up to ten spectral swords from fallen allied corpses.

            5: Active Honor Rebirth no longer halts mana regeneration.

 

Ability 2: Undying Will - Increases the damage, durability and attack speed of summoned swords.

            1: Spectral sword Damage, Hit Points and Attack Speed increased by 15%.

            2: Spectral sword Damage, Hit Points and Attack Speed increased by 30%.

            3: Destroyed spectral swords heal nearby allied units.

 

Ability 3: Shredder Barrier - Surrounds the King of Blades with a barrier of blades that deals damage to any enemy that comes into melee range.

            1: Deals 20 damage per second, 30 second duration.

            2: Deals 40 damage per second, 60 second duration.

            3: Deals 60 damage per second, 90 second duration.

            4: Shredder Barrier gains a 10% chance to eviscerate.

 

Ability 4: Immortal Wound – A brutal attack that deals damage and lowers the target's maximum Hit Points until death. Once Immortal Wound is used on a target it becomes immune to effect of Immortal Wound until death.

            1: Deals 400 damage, Lowers maximum Hit Points by 5%.

            2: Deals 600 damage, Lowers maximum Hit Points by 10%.

            3: Deals 800 damage, Lowers maximum Hit Points by 15%.

 

Ability 5: Rushing Fury – The King of Blades charges towards an enemy causing damage and stunning his target. Small creatures in the way may be tossed into the air.

            1: Deals 300 damage, Stuns target for 1.5 seconds.

            2: Deals 500 damage, Stuns target for 2.0 seconds.

            3: Deals 700 damage, Stuns target for 2.5 seconds.

            4: Deals 900 damage, Stuns target for 3.0 seconds.

 

Ability 6: Battle Wounds - As the King of Blades drops in health, his regeneration and attack damage increases.

1: At 80% Hit Points the King of Blades gains +7% Regeneration and Attack Damage.

2: At 50% Hit Points the King of Blades gains +14% Regeneration and Attack Damage.

3: At 30% Hit Points the King of Blades gains +20% Regeneration and Attack Damage.

 

Ability 7: Relentless Spirit – As the King of Blades drops in health, his attack speed increases.

            1: At 80% Hit Points the King of Blades gains +6% Attack Speed.

            2: At 50% Hit Points the King of Blades gains +12% Attack Speed.

            3: At 30% Hit Points the King of Blades gains +18% Attack Speed.

            4: At 10% Hit Points the King of Blades gains +30% Evasion.

 

 

 

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An interesting thing I noticed about the Demigods is that none of them carry a sword. I actually think that’s rather impressive as when creating a ‘hero’ type of character a sword usually comes to mind. Even Lord Erebus uses a scepter, which I find weird, but cool. So, I believe a sword wielding Demigod is in order and the King of Blades would fit the bill.

 

I really hope this game doesn’t lose its foundation with the Demigod lore. Each one has a theme and pretty unique story that makes them interesting to play. I hope that the new Demigods will be as interesting as the original ones. If this one takes a liking, I have many more in mind.

 

Let me know what you think about the King of Blades. Thanks for reading.

 

 

~Franklin

5,971 views 8 replies
Reply #1 Top

Pretty good and well thought out.

It's a bit of a rip of the blademaster from WC3 and the two DOTA heros they used for that model.  I consider Demigod to be more...well godly.  Maybe the same idea and scale it up to a more god level and less of a uber warrior level.  Otherwise, good backstory and it shows like you put a lot of thought and effort into it.

Reply #3 Top

There is a Demigod Ideas section fyi.

 

Also, may want to add in how much mana and cooldowns.  I think 30% evasion is not much at 10% life to, pretty bad actually.  If you get hammered, bitten, spit on, etc. your evasion is not going to mean much.

Reply #5 Top

Quoting Rokuji, reply 1
Pretty good and well thought out.

It's a bit of a rip of the blademaster from WC3 and the two DOTA heros they used for that model.  I consider Demigod to be more...well godly.  Maybe the same idea and scale it up to a more god level and less of a uber warrior level.  Otherwise, good backstory and it shows like you put a lot of thought and effort into it.

Funny you mentioned that as I was considering using a short of “clone” ability much like the DotA blademaster. However I wanted to be a bit more original. Is there a blademaster in DotA that creates hovering swords from allied corpses… or a shield of circling blades? I haven’t played that in such a long time.

 

Thanks for the comment.

 

Reply #6 Top

Quoting Zack52, reply 2
Sounds crazy op,  a Genessasin.  

 

But i'd like to see it.

Thanks.

Quoting eX^, reply 3
There is a Demigod Ideas section fyi.

 

Also, may want to add in how much mana and cooldowns.  I think 30% evasion is not much at 10% life to, pretty bad actually.  If you get hammered, bitten, spit on, etc. your evasion is not going to mean much.

Posted in General Forums because I saw Frogboy’s New Demigod post there.

 

I guess I figured if it were ever to be made that they would work on the balancing (mana cost/cool down).

Perhaps you’re right on the evasion. Thanks for comment.

 

Quoting MrHertz, reply 4
I'm glad you dont work for stardock.

 

o_O

Reply #7 Top

I feel like in order for a DG like this to work really smoothly would be to have a self-damaging attack.  Something like "Deal 10% hp damage to yourself, and deal half of that to every unit in melee range."  Granted, this is tending more towards the assassin aspect, but whatever.  Maybe it would be interesting too to give him the opposite as well, like "Heal 10% hp, and heal all enemies in melee range 5% of their hp," to allow him to keep himself on a dangerous level of hp, and try to keep the upper hand without needing to retreat.  *shrug*  Just an idea.

Reply #8 Top

Quoting PhantomOfAres, reply 7
I feel like in order for a DG like this to work really smoothly would be to have a self-damaging attack.  Something like "Deal 10% hp damage to yourself, and deal half of that to every unit in melee range."  Granted, this is tending more towards the assassin aspect, but whatever.  Maybe it would be interesting too to give him the opposite as well, like "Heal 10% hp, and heal all enemies in melee range 5% of their hp," to allow him to keep himself on a dangerous level of hp, and try to keep the upper hand without needing to retreat.  *shrug*  Just an idea.

Well the whole concept is the more damage he takes the harder he is to kill; this would encourage players not to run away after they get fireballed or spat upon by UB.

 

His two passive abilities only come into play after he takes a specific amount of damage (so they are kind of self damaging). I considered a ‘self damaging penalty’ for the Shredder Barrier but just thought it a bit silly for the ‘King’ of Blades to take damage from his own… blades.

 

Thanks for comment.