Passive ability question
can a passive ability be disabled when its finish conditions are met (per say if you had its finish condition set to AntiMatterDepleted?
can a passive ability be disabled when its finish conditions are met (per say if you had its finish condition set to AntiMatterDepleted?
why not just make a channeling abilty that uses 0 antimatter per second? passives don't have end conditions as far as i know.(see destra crusader's ruthlessness)
ya, didnt really check into it. was planing on making it a passive since it will be the 5th ability (if thats still around) and didnt want to have to click on it. might just make it an autocash ability but meh. essentialy im making a fuel/supply ability for my ships. only problem i have is where on the 5 slots i was going to put it.
passive ablitlies don't take Antimatter..If you mean autocast, that's a different story, and there are a ton of threads talking about how retarded the autocast is in this game.
ya i know that. was just wondering if you made a passive ability take away 1 anti matter per second and then disable when theres no antimatter left, would it actualy disable or continue to cast even though theirs no antimatter.
technically it should work, as long as you make sure the highest level buff is the one with the AntimatterDepleted finishcondition and that sub buffs do all the actuall work I can see no reason why this shouldn't work, it would probably take a fair bit of tweaking but what doesn't.
ya. later on today ill start moding it and see if it will. but for now ill wait for others to post while i sleep.
Welcome Guest! Please take the time to register with us.