A question reguarding the sins engine
Something that might help resources
I had a thought a few days ago that I dissmissed at the time, but it came back to me this morning with a bit of a vengeance. I know that right now sins doesnt take the best possible advantage of 64 bit and multi-core systems. From what I remember there also werent any real plans in the future to make a change to that in the clients.
But, generally the biggest demand for more resources comes from multiplayer games. Could there in any possible future be plans for the creation of dedicated gameserver software that was 64bit/multicore compatable? I couldnt begin to imagine what kind of work would be needed to achieve it, but it could possibly be a successful solution for people who like playing large 100+ planet maps who invariably all get client lag when someone's computer isnt up to snuff.
Ideas? possibilities? Kylon-go-stick-your-head-in-a-trash-can?