Moddelling questions

I am currently working on my Tri-Pirate mod.

A mod that makes pirates a playable civalization.

 

I am finally getting to the point that I am importing new models into sins, of which I am still learning, So I have two questions.

 

First, what is the limit for number of attachment points?

 

Second, whenever I import my new model into sins, it is offset. The sheild, orders, ect, all appear around a single point. Which for most ships is in the middle. With this new ship however, it is not. That point is below my ship.

I've tried moving the center point, the root point, and offsetting the ship itself, but nothing seems to work. Anyone have any ideas?

2,383 views 3 replies
Reply #1 Top

I've got plenty of 35+ point models working fine, it's probably something like 64.

Offsetting the ship itself should work, it's based on mesh origin, so I dunno.

Reply #2 Top

I know for a fact that the game doesn't like 24 points for a single ability.  16 is ok but 24 ability-0 points and it throws an error in Dev mod.  The model still works and there is no crash but it does complain.  I suspect that the limit is somewhere around 20 for any individual type of point (weapon-0, weapon-1, hangar, etc).

As to the ship center not being where it should be despite you moving the model in XSI... I ran into that early on in my attempts to model.  You have to freeze all transforms on the polymesh (but don't do this to mesh points) after you've repositioned it.  Then re-export and convert.  It's an XSI quirk.

-dolynick

Reply #3 Top

Hmm...

Thanks, I will try that.

thanks for the info.