Matrydom

doesnt the damage output seem kinda pathetic compared to sticky tec sticky bombs

specaily since with it you also loss the scout

 

23,033 views 12 replies
Reply #1 Top

guh i think i spelled that wrong

 

Reply #2 Top

martyrdom can target starbases, tec scout timed bombs can't

Reply #3 Top

 

Does Martyrdom do worthwhile damage?

 

Reply #4 Top

give it to a criuser then we can see. Otherwise NO.

Reply #5 Top

al im asking for is a small buff to its damage out put...even if it can target SBs 250 isnt but a scratch

Reply #6 Top

Or give it an explosive anti-matter depleting effect.  I think I stole that idea from Warcraft 3 with the exploding wisps.

Reply #7 Top

but draining anti matter is only temp and you do loss the ship

its note like the antimater wont be restored in a few minutes

Reply #8 Top

Quoting firath, reply 7
but draining anti matter is only temp and you do loss the ship

its note like the antimater wont be restored in a few minutes
End of firath's quote

Eh, draining a key enemy's ability to use antimatter powers just before a fight can pretty much guarantee a win. Try removing, say, an Advent Mothership's AM and that Advent fleet isn't anywhere near as hard to take down as usual without the mothership to replentish the Guardians shields. (take the Guardians AM away as well and the fleet'll be mincemeat in moments compared to yours)

In other words: yes, the AM will be back in a couple of minutes, but that only counts if they live that long.}:)   

Reply #9 Top

Does Martyrdom do worthwhile damage?
End of quote

No.

 

but draining anti matter is only temp and you do loss the ship
End of quote

Not really; there are many times I'd happily part with 200 credits to drain someone's anti-matter.  Sure, the AM comes back, but if I took it away when they needed it, then it could have turned the tides of an important battle.  The real problem is that the Radiance and disciples already do this so it might be too many unit types piggy-backing the same role.

 

 

Reply #10 Top

but scouts are suppose to be hit and run type of ships its nice with tec that you can take 4-5 scouts stickybomb a structure and get them out of there

granted the advent scouts wont be getting out of there but it suck that it takes like 10-20 of them to do anything worthwhile

well there good for milling themselves to lower bounty but thats it

 

Reply #11 Top

Speaking of depleteing antimatter, the TEC's Akkan-class Battle Cruiser has the Ion Bolt ability that disables all abilities and even shuts down weapons and engines on the targeted enemy ship.  With this ability upgraded farther, the cool down time is only double the duration time of the ability, so using two of these ships together and manually casting the ability is a tactic that I use agains powerful enemy Capitol ships.  One downside, this doesn't work on starbases.

Reply #12 Top

or you can go all terrorist like and jump into an enemy grav well with a fleet of scouts