cap ship layout

ideas for new cap ships

a cap that has structure attack abilities like the new crusiers.  combining that into a marauder type would be cool.  limited mine deployment and other techs to disrupt operations would be pretty cool.  maybe someone is already working on adding this, maybe ironclad can add a new cap later to entrenchment.  have fun discussing and dropping in your own ideas.

marauder class cap.
flak
basic laser-ish guns
structure missiles

up to 2 squadrons of strike craft depending on level

#1 mine drop
lvl1 - 5 mines, 60 sec cool
lvl2 - 7 mines, 50 sec cool
lvl3 - 10 mines, 45 sec cool

#2 speedy jumps (passive)
lvl1-3 - + x%

#3 something similar to the missile turret.  it could be dropped to attack trade ships, defenses, etc

special - phase shield distruptor
disables phase shields on mines and structures for a time

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