How I got to number one in metaverse.
from
Stardock Forums
This is not a post to brag about how good I am because I'm on number on at the moment. Well, perhaps it is a little bit (woot, woot).
But mainly this post is to point out some design-issues that I used to get to that top. I hope someone, somewhere reads it and does something. Sometime.
1/ Make a seperate ranking for players that play the game without any mods. It's unfair that players like me get in the same ranking as players that play the game 100% unmodded. I mean, they don't have a chance against players that use "easy playing mods" (maintance-free buildings that boost the abilities five times more then normal, cheap but very fast ships, only the planet-quality event,... you get the picture)
2/ Close some cheesy money-loops in the game :
a) Make the AI pay less money for tradegoods
Do something about the loophole where you attack, demand money for peace, attack again, demand money for peace again. You can do this ten times in one single turn. With every minor and even major when you have much more military.
3/ Stop the armsdealing-thingy, it's waaaaay too easy : my guess is that you can win this game without researching anything, just buy everything with ships.
4/ Put a minimum length on trade-routes : I usually get half my money from trading with some minor who's planet is only two or three sectors away, sectors filled with money-starbases.
5/ Limit the number of starbases a player can have. It's just too easy to make ten starbases in someone's backyard and watch the his planets run to you.
Some other rants :
- I don't know ANY game where you waste so much resources every turn. Don't make a 218-reply post about it, fix the thing !
- The end-game is mind-boggling boring : mass building constructors is only fun for an hour or three, four, after that it becomes boring (I did it anyway because it's the most efficient option there is).
- Fix the terror-star-fleets-with-excalibur-to-get-17-movement-bug.
- Make some sort of "autosell" screen : I spended countless hours selling utterly useless buildings on planets that joined me. Or even on my own planets once I researched everything !
- Make a fleet worth more then one-ship-attacks-one-other-ship.
- Don't just use the attack-value of a ship to determine it's value, also use all other stats.
- Do something about the CPU-usage of this game. It sometimes takes three minutes for him to make one single turn in a gigantic galaxy on my 2 gigahertz PC.
That are 2.000.000 * 120 * 3 = 720.000.000 calculations it makes. 720 million, I mean, what are you guys doing with those, calculating all prime numbers between a zillion and a trillion ???
- Make the races more customable like MOO2 : forget the governements and give everyone thirty points or something.
But mainly this post is to point out some design-issues that I used to get to that top. I hope someone, somewhere reads it and does something. Sometime.
1/ Make a seperate ranking for players that play the game without any mods. It's unfair that players like me get in the same ranking as players that play the game 100% unmodded. I mean, they don't have a chance against players that use "easy playing mods" (maintance-free buildings that boost the abilities five times more then normal, cheap but very fast ships, only the planet-quality event,... you get the picture)
2/ Close some cheesy money-loops in the game :
a) Make the AI pay less money for tradegoods
3/ Stop the armsdealing-thingy, it's waaaaay too easy : my guess is that you can win this game without researching anything, just buy everything with ships.
4/ Put a minimum length on trade-routes : I usually get half my money from trading with some minor who's planet is only two or three sectors away, sectors filled with money-starbases.
5/ Limit the number of starbases a player can have. It's just too easy to make ten starbases in someone's backyard and watch the his planets run to you.
Some other rants :
- I don't know ANY game where you waste so much resources every turn. Don't make a 218-reply post about it, fix the thing !
- The end-game is mind-boggling boring : mass building constructors is only fun for an hour or three, four, after that it becomes boring (I did it anyway because it's the most efficient option there is).
- Fix the terror-star-fleets-with-excalibur-to-get-17-movement-bug.
- Make some sort of "autosell" screen : I spended countless hours selling utterly useless buildings on planets that joined me. Or even on my own planets once I researched everything !
- Make a fleet worth more then one-ship-attacks-one-other-ship.
- Don't just use the attack-value of a ship to determine it's value, also use all other stats.
- Do something about the CPU-usage of this game. It sometimes takes three minutes for him to make one single turn in a gigantic galaxy on my 2 gigahertz PC.
That are 2.000.000 * 120 * 3 = 720.000.000 calculations it makes. 720 million, I mean, what are you guys doing with those, calculating all prime numbers between a zillion and a trillion ???
- Make the races more customable like MOO2 : forget the governements and give everyone thirty points or something.