Should Strikecraft cost money/resources to build?
I was wondering what anybody thinks of this as they don't cost anything to lose or build (appart from time) so its easier to use them for cover/attacks without any actual cost, e.g they can be used to swarm opponants and their bases and give quight a lot of damage in numbers.
Personally i don't have any opinion on it strongly eitherway, but was just thinking it because everything else has a resoruce cost and that they can be quight powerful (and effective) when used in large numbers, enemy fighters destroying any enemy bombers (in numbers can be strong against structures/vehicles as well) and bombers on starbases/structures/ships are also quight strong when used in numbers, which is pretty good for an infinate free supply (if you attack a starbase/structure that can't move and its damage is higher than its ability to heal, then your getting a free replenciable shot - as long as no reinforcements appear - even those can take a while to take the craft down). I way i was thinking was that you could get your first lot free since you build a "strike craft" transporter, and the rest cost.
What do you think?