[gameplay]transport

ameliorating transport ambush

Tweaks for transport:

Phasein arrival with accompanying sound.

Offense/defense/movement debuff as transportee "orients" him/her self to new location.

3,546 views 6 replies
Reply #1 Top

Huh???

Reply #2 Top

Phasein arrival with accompanying sound.

Offense/defense/movement debuff as transportee "orients" him/her self to new location.
End of quote

He's saying that you should hear a port in when it happens locally and also that using ports should temporarily debuff your DG.  Both of these would alter the current teleport ambush dynamic we've got now. 

A 1 sec stun on port arrival might be interesting.   

Reply #3 Top

Wow, I actually really like this.  Sound only, or maybe also with a blue dot for "point of landing", might be really cool.  ! second stun would suck, but a drop of 30% movement for 1 second and no abilities for 2 secs would be great.  Teleport attacks are so much fun, but I suppose we should balance them eventually.

Reply #4 Top

I wonder what the meatspace recovery time is for a karate srudent to drop 1 meter with their eyes closed and locate/strike an opponnent

Reply #5 Top

Oooo yes...Teleport Ambush does need some sort of nerf. All these ides for it sound great..

Reply #6 Top

I wonder what the meatspace recovery time is for a karate srudent to drop 1 meter with their eyes closed and locate/strike an opponnent
End of quote

It depends on the student, and how long they've had their eyes closed before dropping.  :ninja: