Does any one else other then me want more background infomation on the different factions?

Is it just me, or does any one else out there would like to how the different factions in Sins of a Solar Empire work?

Does any one else other then me, would like to know how courtship and family, works for the Vasari, or the societal characteristics of the TEC or the class workings of the advent, or is it just me, who ask these questions? 

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Reply #2 Top

I'm content to make my own backstory and lore.  O:)

Reply #3 Top

while i do like the way that the back story is presented in the manual and the website i do wish there was a bit of a more focused direction for the background.  Im not exactly asking for a storyline in the game or something, however i do think text based stories that come out once and a while would ba a cool little thing to do.

Reply #5 Top

i think some sort of galactic map would be cool

Reply #6 Top

As far as Vasari families... The Vasari Empire consisted of many different races, and thus would have some very different cultures depending on where in the empire you were. Heck, just look at all the different cultural stuff on Earth, and we are only 1 planet. Their empire consisted of 1/4 of the galaxy...

TEC society was likely very capitalistic, since it was based on trading. Again, it would vary from planet to planet. The planets would likely be very different, since according to the lore they were only loosely affiliated with one another through the trade empire. Somewhat like the Republic in Star Wars. 'After the fall of the Aluxi Dynasty...' in the opening video suggests there was a central figure of power, but he likely had little real power.

Advent class ranking were based on use of psionic powers as well as how connected they were with the Unity. I'm not entirely sure where I saw it, but somewhere I think I remember seeing a more detailed breakdown... Edit coming soon when I find it.

Edit: found it, page 5 of the game manual. "Navigating, interpreting and shaping this sea of ideas (the Unity) are highly prized skills in Advent culture and one's mastery in these areas forms the basis of the Unity's social hierarchy. Females in particular demonstrate a natural prowess and have come to dominate the higher castes, called Coalescences."
I thought I saw a more detailed breakdown than this even, but I forget the source...

If I remember right, the lowest caste is made up by those who are unable to sense the Unity, a good comparison would be the untouchables in the old Indian caste system. Above them are those who can sense the Unity and use basic Psionic powers; these are the average Joes of the Advent. Above those are the ones who can use more advanced Psionic powers. And at the top are the Coalescences as described above.

Reply #7 Top

I really want to know what is chasing the Vasari and if it will eventually attack the TEC.

Reply #8 Top

its the space ponies

Reply #9 Top

To answer your question wooky325, you can see it in the into to the game. It is some phase based system that overloaded and is now destroying everthing from the point of the lab out words. It could be called a "phase bomb" or a weapon who's explosion moves along the phase lanes. Therefore any place you could jump to, would be destoryed in time, an would look like some super forces was coming after you. 

Reply #10 Top

I think that the main reason, that the dev don't add more lore, is because they would have a hard time producing a red, blue and green faction infomation, over the normal black or white. Most good rts factions are more like different shades of evil the good vs evil. This makes it so that ever one does not play the good faction only with a few with the evil faction. You hate them all ,but there is one that you hate less then the others, or looks more white to you.

Reply #11 Top

TBH I couldn't care less

Reply #12 Top

I actually prefer the ambiguity created by the sparse details.  The sense of unknown gives each faction more character and also morally ambiguous.  Is the Unity a utopian society or a depraved mind-control regime?  Is the TEC a coalition determined to defend its people, or a fascist regime in the making?  Are the Vasari a nomadic people struggling for their own survival, or brutal dictators repressing all in their wake?  The lack of details provided leaves the player uncertain as to who really represents what, and at a deeper level what it is they're actually fighting for.

Reply #13 Top

May be Darvin 3 there all one and the same. May be the unity is an utopian society, because they have an mind-controling regime. May be TEC is nothing more then one big Private military company, that try to spin it self as a coaliton trying to defend its people. May be the Vasari are nothing more then nomadic brutal dictators. But with out an more infomation, all we have is "May be".

Reply #14 Top

DId I ever say they were mutually exclusive concepts?  It could be any combination or some sort of greyscale, opening a wide range of ideas and interpretations.  The thing is, once the details are set in stone many of these interpretations get thrown in the dumpster.  My underlying point is that by keeping things ambiguous, there is a wider range of interpretations, and this in turn actually serves to give each faction more character.

Reply #15 Top

Last time I checked, "or" normal means mutually exclusive. You with us "or" against us. Its one "or" the other. Which normal means to me that it is mutually exclusive. But I do understand your point. Your point is that the lack of infomation allows us to make any of the faction "almost" any way we want them to be. So I could make any one faction in my fan fiction into the "good guys" and the other two into the "bad guy", and that why I said I understand the problem the dev. have of making all the faction equally evil ( i.e. shades of evil).

Reply #16 Top

There are two types of "or" in logic, the exclusive variety and the inclusive variety.  The English language, unfortunately, has no distinction between the two.  This can be a problem since you either have to be ambiguous or convoluted.  In rhetoric, your goal is to communicate your core ideas.  If you write too much, you cloud those central ideas with details, write too little and the core ideas are misunderstood.

 

Aside from the issues above, there are several others with writing a story for SoaSE.  The biggest is the need for characters; they need to have depth, provide someone for the player to identify with, and grow and change as events pass.  That's really hard in RTS games because the player has full control of everything that's transpiring in-game, so all the NPC-related stuff needs to happen via cutscenes.  These break up the flow of gameplay and can actually hurt a campaign by making it much too linear.  I don't think anyone has ever made a great campaign that has managed to fuse both the character and story into the mission successfully.  I've seen individual missions that have done it, but no campaign that's done it consistantly.

 

 

Reply #17 Top

Quoting wooky325, reply 7
I really want to know what is chasing the Vasari and if it will eventually attack the TEC.

 

You will find your reply there... at the end of the storyline, the "NOW" part...

Reply #18 Top

Fan-fic is non-canon.  An interesting read, but the actual development of the SoaSE storyline will likely contradict it eventually.

Reply #19 Top

Grammatical conjunction from wiki

Or= Presents opinions, alternates, or substitutes for ideas of equal importance.

and

In logic and mathematics, or, also known as logical disjunction or inclusive disjunction is a logical operator that results in true whenever one or more of its operands are true. E.g. in this context A or B is true if A, B or both A and B are true. In grammar, or is a coordinating conjunction. In ordinary language "or" sometimes has the meaning of exclusive disjunction.

Darvian3, these are the two use from wiki, that I could find. If you could show me the second that you were talking about that would be nice.

 

But lets move back onto the main topic, which is background for the game. First I'm not asking for characters or an story line. I just asking for more back ground information of each faction, how there military works, what type of government they have and so on. I think this lack of information is why so many people want an campain, as it would asnwer these questions during game play. A game tha I found that had no story or campain, that still told you everthing about the factions in that game was Sword of the Stars.

here a link to the game's wiki http://sots.rorschach.net/

If you click on any of the pictures, you can find infomation on how each faction works, with out the need of a story or campain.

Reply #20 Top

i think they should add new intro stories to the expansion packs. i would like to see the universe explained that way