Reply #1 Top

I'm pretty sure the entire point of ImpulseReactor (the multiplayer client) is that you don't need to open ports.  Ever.

Reply #2 Top

Interestingly, if you watch the game hosting screen carefully you'll see that about 10% of the time, a port number will appear.  The rest of the time, it says something about hosting on port 0.  No idea what this means :D

Reply #3 Top

port 0 is just a bug in the game not properly showing the port, when it says 0 it really means 6073.

 

but yes, Gnats3 is correct. ImpulseReacter should take care of everything for you, just let DG through your firewall and you should be all set.

Reply #4 Top

At each fresh start of the game, port will be corretly displayed. If you host ans then rehost or do a game and then host again, it will show as 0.