Cap Ship Tuffness
calculated HP
Given that 1 Armor equates to a 5% increase in Hull, we can calculate an 'effective hull', and then add total shields to it to give an approximation of total hit points available.
Granted sheilds regenerate at twice the rate that hull does, meaning that shields are more effective, depending largely upon how long it takes to kill a ship.
----Level 1---- ----Level 10---
Hull+ + Hull+ +
TEC Armor Shield Armor Shield
TEC (Kol Battleship) 3750 5000 6195 8795
TEC (Sova Carrier) 3420 4495 5569 7694
TEC (Akkan Battlecruiser) 3701 4701 5775 7775
TEC (Dunov Battlecruiser) 3360 4485 5638 7863
TEC (Marza Dreadnought) 3486 4636 5654 8104
Advent
Advent (Radiance Battleship) 2695 4445 4418 7968
Advent (Halcyon Carrier) 2438 4038 3949 7299
Advent (Progenitor Mothership) 2703 4153 4079 7279
Advent (Rapture Battlecruiser) 2520 4145 3944 7269
Advent (Revelation Battlecrusr) 2490 3990 3978 7228
Vasari
Vasari (Kortul Devastator) 3313 4738 5510 8585
Vasari (Skirantra Carrier) 2910 4185 4675 7450
Vasari (Jarrasul Evacuator) 3290 4440 5063 7563
Vasari (Antorak Marauder) 2820 4045 5246 7721
Vasari (Vulkoras Desolator) 3062 4412 5143 7943
The above figures are derived from the figures presented in Zyrxil's spreadsheets.