Create a new base defence turret?

Hey all, it seems (like eveybody else in the forum) that I decided to make a mod changing the amount of fighters in the game. Not that I made only one cheap supercarrier, (although I did learn that your average aircraft carrier of today has something like 80 planes in it), I increased the aircraft capacity of all the ships that carry them, but I have one little problem. I set the "CanFireAtStrikeCraft" or whatever value it was for all base defence turrets to true, but they can't track the little blighters (yes, I DID say blighters). I'd like to add a new turret that can shoot at them (instead of just fiddling with the values already present, because anyone can do that), is there any way I can make a smaller clone of the current one for each faction that can target them? If not a guide, maybe simply a shunt in the right direction?

Many thanks to all the helpful posts I found lurking around so far.

4,109 views 3 replies
Reply #1 Top

Have you tried adding another weapon to the turrets that's basically a duplicate of the weapon the races' flak frigates use? AFAIK, the game uses damage/armor types to prioritize targets, so the default turret weapons aren't likely to attack fighters as long as there's anything else around. Adding a clone weapon from Flak/Sentinel/Defender ships might work?

Reply #2 Top

yeah, I could do that, but I'd prefer to make a new one (for tactical reasons). That way they have to use more tactical slots, and will be more careful with item placement.

I guess I could just fiddle with it until I come up with a new item I guess, and if it fails, I'm going to do the flack thing (and also change the speed at which the turret tracks the target, because it's too slow for fighters.)

EDIT: fixed my grammar :blush:

Reply #3 Top

Let me know how it goes, it will be interesting to try it out.  :)

-Teal